{"schemaVersion":1,"record":{"key":"mechanic/strategy-planning--t073","type":"mechanic","id":"strategy-planning--t073","lang":"en","title":"MOBAs and lane control","summary":"Heroes divide between lanes and shared objectives, converting local success into team-wide map advantage.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t073/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/strategy-planning--t073.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/strategy-planning--t073.md","aliases":[],"tags":["Strategy games","Mechanics and variants"],"sourceIds":["source-32d0598945d8807a","source-0baf6f201c6fc811"],"sources":[{"id":"source-32d0598945d8807a","title":"OpenRA","url":"https://www.openra.net/","verifiedAt":null},{"id":"source-0baf6f201c6fc811","title":"Dota 2","url":"https://store.steampowered.com/app/570/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Heroes divide between lanes and shared objectives, converting local success into team-wide map advantage."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t073-variants\"></a>\n\n- Minion waves change the safe engagement distance. <a id=\"t073-v1\"></a>\n- Returning to base yields temporary control. <a id=\"t073-v2\"></a>\n- A jungle route conceals help for another lane. <a id=\"t073-v3\"></a>\n- A shared objective requires timely regrouping. <a id=\"t073-v4\"></a>"},{"id":"example","title":"Design example","body":"A player gives up some lane income to help allies capture a central objective.\n\nPrototype check: Test whether a behind hero can contribute beyond repeatedly taking an unwinnable direct fight."},{"id":"context","title":"Context and limits","body":"Strategy connects production, territory, information and long-term commitments against an uncertain opponent. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"strategy-planning","id":"t073","title":"Strategy games","url":"https://gamemechanics.pro/en/mechanics/strategy-planning/#t073","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"MOBAs and lane control","description":"Heroes divide between lanes and shared objectives, converting local success into team-wide map advantage.","image":{"src":"images/mechanics/strategy-dota2-06.webp","width":1440,"height":810,"game":"Dota 2","sourceUrl":"https://store.steampowered.com/app/570/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/570/ss_d0f973ce376ca5b6c08e081cb035e86ced105fa9.1920x1080.jpg?t=1791407503","credit":"Valve / Valve","rights":"© Valve / Valve. All rights reserved.","caption":"Heroes and creeps meet in a lane","alt":"Heroes and creeps meet in a lane","markers":[{"x":43,"y":43,"label":"Heroes clash in the lane"},{"x":6,"y":86,"label":"The minimap connects the lane to the wider battlefield"}]},"tips":["Make the cost of leaving a lane and the value of team objectives visible to everyone."],"examples":[{"title":"Dota 2","url":"https://store.steampowered.com/app/570/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/strategy-planning"}}