{"schemaVersion":1,"record":{"key":"mechanic/strategy-planning--t071","type":"mechanic","id":"strategy-planning--t071","lang":"en","title":"Wargames and operational planning","summary":"An operational plan connects formations, supply and timing, with combat testing whether the intended maneuver is feasible.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t071/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/strategy-planning--t071.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/strategy-planning--t071.md","aliases":["Operational planning"],"tags":["Strategy games","Mechanics and variants"],"sourceIds":["source-32d0598945d8807a","source-b54708865da94776"],"sources":[{"id":"source-32d0598945d8807a","title":"OpenRA","url":"https://www.openra.net/","verifiedAt":null},{"id":"source-b54708865da94776","title":"WARNO","url":"https://store.steampowered.com/app/1611600/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"An operational plan connects formations, supply and timing, with combat testing whether the intended maneuver is feasible."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t071-variants\"></a>\n\n- Supply limits the depth of an offensive. <a id=\"t071-v1\"></a>\n- Reserves answer an unexpected breakthrough. <a id=\"t071-v2\"></a>\n- Terrain changes the cost of redeployment. <a id=\"t071-v3\"></a>\n- Intelligence ages when enemy formations move. <a id=\"t071-v4\"></a>"},{"id":"example","title":"Design example","body":"Capturing a crossing matters only before enemy reserves arrive and fuel runs out.\n\nPrototype check: Test whether the interface explains a stalled operation through orders, supply or inaccessible terrain."},{"id":"context","title":"Context and limits","body":"Strategy connects production, territory, information and long-term commitments against an uncertain opponent. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"strategy-planning","id":"t071","title":"Strategy games","url":"https://gamemechanics.pro/en/mechanics/strategy-planning/#t071","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Operational planning","description":"An operational plan connects formations, supply and timing, with combat testing whether the intended maneuver is feasible.","image":{"src":"images/mechanics/strategy-warno-04.webp","width":1440,"height":810,"game":"WARNO","sourceUrl":"https://store.steampowered.com/app/1611600/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1611600/ss_539bf094c8c2fdaf96332aeddaf143d5d90d712e.1920x1080.jpg?t=1787123302","credit":"Eugen Systems / Eugen Systems","rights":"© Eugen Systems / Eugen Systems. All rights reserved.","caption":"Army General: formations on an operational map","alt":"Army General: formations on an operational map","markers":[{"x":60,"y":32,"label":"Formation locations on the campaign map"},{"x":48,"y":82,"label":"Composition of the selected formation"}]},"tips":["Explain how moving a formation changes available battles and reinforcements."],"examples":[{"title":"WARNO","url":"https://store.steampowered.com/app/1611600/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/strategy-planning"}}