{"schemaVersion":1,"record":{"key":"mechanic/strategy-planning--t067","type":"mechanic","id":"strategy-planning--t067","lang":"en","title":"Real-time strategy","summary":"Commands execute continuously while attention is divided between economic growth, scouting and army control.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/strategy-planning--t067/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/strategy-planning--t067.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/strategy-planning--t067.md","aliases":[],"tags":["Strategy games","Mechanics and variants"],"sourceIds":["source-32d0598945d8807a","source-d151685557d93da9"],"sources":[{"id":"source-32d0598945d8807a","title":"OpenRA","url":"https://www.openra.net/","verifiedAt":null},{"id":"source-d151685557d93da9","title":"Age of Empires IV: Anniversary Edition","url":"https://store.steampowered.com/app/1466860/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Commands execute continuously while attention is divided between economic growth, scouting and army control."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t067-variants\"></a>\n\n- Production queues commit resources over time. <a id=\"t067-v1\"></a>\n- Control groups command several units together. <a id=\"t067-v2\"></a>\n- Raids interrupt uninterrupted economic growth. <a id=\"t067-v3\"></a>\n- Expansion raises income and defensive frontage. <a id=\"t067-v4\"></a>"},{"id":"example","title":"Design example","body":"A second mine accelerates unit production but requires defending two distant approaches.\n\nPrototype check: Test whether useful orders remain available at a low input rate without compulsory repeated clicking."},{"id":"context","title":"Context and limits","body":"Strategy connects production, territory, information and long-term commitments against an uncertain opponent. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"strategy-planning","id":"t067","title":"Strategy games","url":"https://gamemechanics.pro/en/mechanics/strategy-planning/#t067","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Real-time strategy","description":"Commands execute continuously while attention is divided between economic growth, scouting and army control.","image":{"src":"images/mechanics/strategy-age-empires4-01.webp","width":1440,"height":810,"game":"Age of Empires IV: Anniversary Edition","sourceUrl":"https://store.steampowered.com/app/1466860/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1466860/ss_5384805fa5d365b069f197498269fabd7143cb4c.1920x1080.jpg?t=1780854334","credit":"World's Edge / Relic Entertainment / Forgotten Empires / Climax Studios / Xbox Game Studios","rights":"© World's Edge / Relic Entertainment / Forgotten Empires / Climax Studios / Xbox Game Studios. All rights reserved.","caption":"A settlement economy develops in real time","alt":"A settlement economy develops in real time","markers":[{"x":70,"y":73,"label":"Villagers harvest the fields"},{"x":30,"y":24,"label":"A mill beside the food source"}]},"tips":["Expose idle workers and threats so the player can divide attention."],"examples":[{"title":"Age of Empires IV: Anniversary Edition","url":"https://store.steampowered.com/app/1466860/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/strategy-planning"}}