{"schemaVersion":1,"record":{"key":"mechanic/stealth-infiltration--t038","type":"mechanic","id":"stealth-infiltration--t038","lang":"en","title":"Escape, chases and evading pursuit","summary":"Escape breaks pursuer contact through routes, obstacles and changed visibility rather than running speed alone.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t038/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/stealth-infiltration--t038.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/stealth-infiltration--t038.md","aliases":[],"tags":["Stealth, infiltration and escape","Mechanics and variants"],"sourceIds":["source-3817d420df0baa92","source-e5f0e3004142ba56"],"sources":[{"id":"source-3817d420df0baa92","title":"Robert Nystrom: State","url":"https://github.com/munificent/game-programming-patterns/blob/master/book/state.markdown","verifiedAt":null},{"id":"source-e5f0e3004142ba56","title":"Hunt: Showdown 1896","url":"https://www.huntshowdown.com/player-guide/en_US","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Escape breaks pursuer contact through routes, obstacles and changed visibility rather than running speed alone."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t038-variants\"></a>\n\n- Branches make a pursuer infer the chosen route. <a id=\"t038-v1\"></a>\n- A barrier buys time at the cost of a consumable. <a id=\"t038-v2\"></a>\n- Crowds hide a player who changes behavior. <a id=\"t038-v3\"></a>\n- Vehicles change speed and usable passages. <a id=\"t038-v4\"></a>"},{"id":"example","title":"Design example","body":"A player closes a grille, changes clothes in a workshop and leaves through another exit.\n\nPrototype check: Test the end of pursuit: safety should follow lost information rather than an unexplained hidden timer."},{"id":"context","title":"Context and limits","body":"Stealth manages what observers know through visibility, suspicion, traces, decoys and escape routes. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/state-pattern","title":"State: Game Programming Patterns","url":"https://gamemechanics.pro/en/resources/#resource-state-pattern","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/state-pattern.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/state-pattern.md"}],"placements":[{"catalogId":"stealth-infiltration","id":"t038","title":"Stealth, infiltration and escape","url":"https://gamemechanics.pro/en/mechanics/stealth-infiltration/#t038","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Escape, chases and evading pursuit","description":"Escape breaks pursuer contact through routes, obstacles and changed visibility rather than running speed alone.","image":{"src":"images/mechanics/hunt-extraction-guide.webp","width":1440,"height":810,"crop":{"x":240,"y":0,"width":960,"height":600},"game":"Hunt: Showdown 1896","sourceUrl":"https://www.huntshowdown.com/player-guide/en_US","originalUrl":"https://www.huntshowdown.com/files/playerguide/landing/Phase2_Step6_poster2448.jpg","credit":"Crytek; extraction screenshot from official player guide","rights":"Game imagery © its respective rights holders. Screenshot supplied in the official guide; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Extraction ends a dangerous expedition","alt":"Extraction ends a dangerous expedition","markers":[{"x":50,"y":36,"label":"The countdown shows the time until successful extraction"}]},"tips":["Distinguish breaking contact with an enemy from reaching a safe exit."],"examples":[{"title":"Hunt: Showdown 1896","url":"https://www.huntshowdown.com/player-guide/en_US"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/stealth-infiltration"}}