{"schemaVersion":1,"record":{"key":"mechanic/stealth-infiltration--t034","type":"mechanic","id":"stealth-infiltration--t034","lang":"en","title":"Disguises and social infiltration","summary":"Social infiltration uses an expected role instead of invisibility: access depends on clothing, behavior and recognition.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/stealth-infiltration--t034/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/stealth-infiltration--t034.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/stealth-infiltration--t034.md","aliases":[],"tags":["Stealth, infiltration and escape","Mechanics and variants"],"sourceIds":["source-3817d420df0baa92","source-73d2ea4aeb9c550f"],"sources":[{"id":"source-3817d420df0baa92","title":"Robert Nystrom: State","url":"https://github.com/munificent/game-programming-patterns/blob/master/book/state.markdown","verifiedAt":null},{"id":"source-73d2ea4aeb9c550f","title":"HITMAN World of Assassination","url":"https://store.steampowered.com/app/1659040/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Social infiltration uses an expected role instead of invisibility: access depends on clothing, behavior and recognition."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t034-variants\"></a>\n\n- A uniform opens areas for a specific profession. <a id=\"t034-v1\"></a>\n- An insider recognizes strangers within their group. <a id=\"t034-v2\"></a>\n- Forbidden actions undermine the assumed role. <a id=\"t034-v3\"></a>\n- Documents confirm access during an inspection. <a id=\"t034-v4\"></a>"},{"id":"example","title":"Design example","body":"A technician's uniform permits entry, but touching a safe attracts the attendant's suspicion.\n\nPrototype check: Test that access boundaries are visible before a violation and recognition has an identifiable observer."},{"id":"context","title":"Context and limits","body":"Stealth manages what observers know through visibility, suspicion, traces, decoys and escape routes. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/state-pattern","title":"State: Game Programming Patterns","url":"https://gamemechanics.pro/en/resources/#resource-state-pattern","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/state-pattern.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/state-pattern.md"}],"placements":[{"catalogId":"stealth-infiltration","id":"t034","title":"Stealth, infiltration and escape","url":"https://gamemechanics.pro/en/mechanics/stealth-infiltration/#t034","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Disguises and social infiltration","description":"Social infiltration uses an expected role instead of invisibility: access depends on clothing, behavior and recognition.","image":{"src":"images/mechanics/general-hitman-woa-04.webp","width":1440,"height":810,"game":"HITMAN World of Assassination","sourceUrl":"https://store.steampowered.com/app/1659040/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1659040/ss_691a534e333e33a4d6b994c9d63be26c83a687d7.1920x1080.jpg?t=1792084177","credit":"IO Interactive A/S / IO Interactive A/S","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"The agent acts while wearing a staff uniform","alt":"The agent acts while wearing a staff uniform","markers":[{"x":73,"y":28,"label":"The uniform and cap change the agent’s social role"}]},"tips":["Distinguish role-based access from behavior that can expose a disguise."],"examples":[{"title":"HITMAN World of Assassination","url":"https://store.steampowered.com/app/1659040/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/stealth-infiltration"}}