{"schemaVersion":1,"record":{"key":"mechanic/sports-mastery--t158","type":"mechanic","id":"sports-mastery--t158","lang":"en","title":"Fictional sports and hybrid rules","summary":"Fictional sports establish readable spatial rules and scoring conditions, then combine them with unusual movement.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t158/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/sports-mastery--t158.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/sports-mastery--t158.md","aliases":[],"tags":["Sports and physical mastery","Mechanics and variants"],"sourceIds":["source-8cc54cd9f9a5c8e8","source-3c7d254ab6d81d0b"],"sources":[{"id":"source-8cc54cd9f9a5c8e8","title":"Godot: Physics introduction","url":"https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html","verifiedAt":null},{"id":"source-3c7d254ab6d81d0b","title":"Pyre","url":"https://store.steampowered.com/app/462770/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Fictional sports establish readable spatial rules and scoring conditions, then combine them with unusual movement."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t158-variants\"></a>\n\n- New environments change ordinary ball paths. <a id=\"t158-v1\"></a>\n- Multiple goals redistribute defensive coverage. <a id=\"t158-v2\"></a>\n- Role changes alter permitted interactions. <a id=\"t158-v3\"></a>\n- Special resources provide limited pattern-breaking actions. <a id=\"t158-v4\"></a>"},{"id":"example","title":"Design example","body":"A low-gravity game passes a ball between three goals mounted on different surfaces.\n\nPrototype check: Test initial rule comprehension without knowledge of a real sport and counterplay to a dominant tactic."},{"id":"context","title":"Context and limits","body":"Sports mechanics connect execution precision to space, participant state and understandable scoring conditions. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/godot-physics","title":"Godot: physics introduction","url":"https://gamemechanics.pro/en/resources/#resource-godot-physics","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/godot-physics.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/godot-physics.md"}],"placements":[{"catalogId":"sports-mastery","id":"t158","title":"Sports and physical mastery","url":"https://gamemechanics.pro/en/mechanics/sports-mastery/#t158","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Fictional sports and hybrid rules","description":"Fictional sports establish readable spatial rules and scoring conditions, then combine them with unusual movement.","image":{"src":"images/mechanics/general-pyre-07.webp","width":1440,"height":810,"game":"Pyre","sourceUrl":"https://store.steampowered.com/app/462770/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/462770/ss_64776e928cacd7381e68adaa5776d3c943946821.1920x1080.jpg?t=1729114062","credit":"Supergiant Games / Supergiant Games","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Two teams defend pyres in a shared arena","alt":"Two teams defend pyres in a shared arena","markers":[{"x":16,"y":38,"label":"The blue pyre marks one side’s defended objective"},{"x":87,"y":39,"label":"The red pyre defines the opposing objective"}]},"tips":["Explain the field, objective and scoring before adding unusual movement."],"examples":[{"title":"Pyre","url":"https://store.steampowered.com/app/462770/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/sports-mastery"}}