{"schemaVersion":1,"record":{"key":"mechanic/sports-mastery--t156","type":"mechanic","id":"sports-mastery--t156","lang":"en","title":"Combat sports","summary":"Combat sports connect distance, permitted actions and participant condition to scoring and stoppage rules.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t156/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/sports-mastery--t156.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/sports-mastery--t156.md","aliases":[],"tags":["Sports and physical mastery","Mechanics and variants"],"sourceIds":["source-8cc54cd9f9a5c8e8","source-dfa4e6ec35f54db1"],"sources":[{"id":"source-8cc54cd9f9a5c8e8","title":"Godot: Physics introduction","url":"https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html","verifiedAt":null},{"id":"source-dfa4e6ec35f54db1","title":"The Thrill of the Fight - VR Boxing","url":"https://store.steampowered.com/app/494150/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Combat sports connect distance, permitted actions and participant condition to scoring and stoppage rules."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t156-variants\"></a>\n\n- Range opens different attack types. <a id=\"t156-v1\"></a>\n- Defense spends reserves and creates a response window. <a id=\"t156-v2\"></a>\n- Clinches change both participants' available actions. <a id=\"t156-v3\"></a>\n- Rounds restore part of a participant's condition. <a id=\"t156-v4\"></a>"},{"id":"example","title":"Design example","body":"A participant clinches to interrupt a striking sequence but loses free movement.\n\nPrototype check: Test explanations for valid scoring actions and violations under the chosen game's combat rules."},{"id":"context","title":"Context and limits","body":"Sports mechanics connect execution precision to space, participant state and understandable scoring conditions. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/godot-physics","title":"Godot: physics introduction","url":"https://gamemechanics.pro/en/resources/#resource-godot-physics","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/godot-physics.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/godot-physics.md"}],"placements":[{"catalogId":"sports-mastery","id":"t156","title":"Sports and physical mastery","url":"https://gamemechanics.pro/en/mechanics/sports-mastery/#t156","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Combat sports","description":"Combat sports connect distance, permitted actions and participant condition to scoring and stoppage rules.","image":{"src":"images/mechanics/general-thrill-fight-02.webp","width":1440,"height":810,"game":"The Thrill of the Fight - VR Boxing","sourceUrl":"https://store.steampowered.com/app/494150/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/494150/ss_12a837830a46435b3c0295f2e31698d46bd86397.1920x1080.jpg?t=1789007112","credit":"Halfbrick Studios Pty Ltd / Halfbrick Studios Pty Ltd","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Boxing distance connects offense and defense","alt":"Boxing distance connects offense and defense","markers":[{"x":52,"y":54,"label":"Glove position shows the opponent’s guard"}]},"tips":["Make legal actions, landed hits and bout stoppages readable."],"examples":[{"title":"The Thrill of the Fight - VR Boxing","url":"https://store.steampowered.com/app/494150/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/sports-mastery"}}