{"schemaVersion":1,"record":{"key":"mechanic/sports-mastery--t153","type":"mechanic","id":"sports-mastery--t153","lang":"en","title":"Skateboarding, snowboarding and extreme sports","summary":"Extreme sports connect route choice, accumulated speed and trick execution to a controlled return to the surface.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t153/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/sports-mastery--t153.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/sports-mastery--t153.md","aliases":["Skateboarding and extreme sports"],"tags":["Sports and physical mastery","Mechanics and variants"],"sourceIds":["source-8cc54cd9f9a5c8e8","source-47ec070286d012fc"],"sources":[{"id":"source-8cc54cd9f9a5c8e8","title":"Godot: Physics introduction","url":"https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html","verifiedAt":null},{"id":"source-47ec070286d012fc","title":"Session: Skate Sim","url":"https://store.steampowered.com/app/861650/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Extreme sports connect route choice, accumulated speed and trick execution to a controlled return to the surface."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t153-variants\"></a>\n\n- Approach speed determines available jump height. <a id=\"t153-v1\"></a>\n- Edges permit grinding after a precise entry. <a id=\"t153-v2\"></a>\n- Rotation must finish before landing. <a id=\"t153-v3\"></a>\n- Variety links tricks into more valuable chains. <a id=\"t153-v4\"></a>"},{"id":"example","title":"Design example","body":"A player chooses a lower ramp to finish rotating and reach the next rail.\n\nPrototype check: Test landing-surface readability and canceling an unsuitable trick before its irreversible phase."},{"id":"context","title":"Context and limits","body":"Sports mechanics connect execution precision to space, participant state and understandable scoring conditions. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/godot-physics","title":"Godot: physics introduction","url":"https://gamemechanics.pro/en/resources/#resource-godot-physics","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/godot-physics.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/godot-physics.md"}],"placements":[{"catalogId":"sports-mastery","id":"t153","title":"Sports and physical mastery","url":"https://gamemechanics.pro/en/mechanics/sports-mastery/#t153","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Skateboarding and extreme sports","description":"Extreme sports connect route choice, accumulated speed and trick execution to a controlled return to the surface.","image":{"src":"images/mechanics/general-session-skate-06.webp","width":1440,"height":810,"game":"Session: Skate Sim","sourceUrl":"https://store.steampowered.com/app/861650/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/861650/f819365107aa0b7082c6ab73abaa6372082d9ffa/ss_f819365107aa0b7082c6ab73abaa6372082d9ffa.1920x1080.jpg?t=1774533764","credit":"crea-ture Studios Inc. / Nacon","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A trick uses a rail and requires a stable landing","alt":"A trick uses a rail and requires a stable landing","markers":[{"x":47,"y":44,"label":"Board position connects the trick to the rail"}]},"tips":["Evaluate entry, control and exit as a connected trick sequence."],"examples":[{"title":"Session: Skate Sim","url":"https://store.steampowered.com/app/861650/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/sports-mastery"}}