{"schemaVersion":1,"record":{"key":"mechanic/sports-mastery--t152","type":"mechanic","id":"sports-mastery--t152","lang":"en","title":"Gymnastics, acrobatics and execution scoring","summary":"Scored routines combine element difficulty, execution quality and transition stability within a limited program.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t152/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/sports-mastery--t152.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/sports-mastery--t152.md","aliases":["Gymnastics and execution scoring"],"tags":["Sports and physical mastery","Mechanics and variants"],"sourceIds":["source-8cc54cd9f9a5c8e8","source-ae707dbe7c015c52"],"sources":[{"id":"source-8cc54cd9f9a5c8e8","title":"Godot: Physics introduction","url":"https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html","verifiedAt":null},{"id":"source-ae707dbe7c015c52","title":"Pro Gymnast","url":"https://www.walaber.com/pro-gymnast","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Scored routines combine element difficulty, execution quality and transition stability within a limited program."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t152-variants\"></a>\n\n- Difficulty raises the potential score. <a id=\"t152-v1\"></a>\n- Balance requires continuous correction. <a id=\"t152-v2\"></a>\n- Landing ends an element's risky phase. <a id=\"t152-v3\"></a>\n- Connections reward suitable transitions. <a id=\"t152-v4\"></a>"},{"id":"example","title":"Design example","body":"A player replaces a difficult finale with a reliable element to preserve a clean routine landing.\n\nPrototype check: Test separate explanations for difficulty and deductions so the result does not appear arbitrary."},{"id":"context","title":"Context and limits","body":"Sports mechanics connect execution precision to space, participant state and understandable scoring conditions. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/godot-physics","title":"Godot: physics introduction","url":"https://gamemechanics.pro/en/resources/#resource-godot-physics","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/godot-physics.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/godot-physics.md"}],"placements":[{"catalogId":"sports-mastery","id":"t152","title":"Sports and physical mastery","url":"https://gamemechanics.pro/en/mechanics/sports-mastery/#t152","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Gymnastics and execution scoring","description":"Scored routines combine element difficulty, execution quality and transition stability within a limited program.","image":{"src":"images/mechanics/general-pro-gymnast-00.webp","width":1440,"height":810,"game":"Pro Gymnast","sourceUrl":"https://www.walaber.com/pro-gymnast","originalUrl":"https://images.squarespace-cdn.com/content/v1/592a42752994ca7baf9f9b41/1598572727016-HQW3PDUQD2MHJ2UVS3XE/gymnast_launch_screen_trajectory.jpg","credit":"Walaber Entertainment","rights":"© Walaber Entertainment. Screenshot published by the developer; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A gymnast chooses when to release a support","alt":"A gymnast chooses when to release a support","markers":[{"x":42,"y":68,"label":"The grip holds the gymnast to the support"},{"x":84,"y":8,"label":"A score counter displays the evaluated result"}]},"tips":["Distinguish element difficulty, transition stability and execution quality."],"examples":[{"title":"Pro Gymnast","url":"https://www.walaber.com/pro-gymnast"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/sports-mastery"}}