{"schemaVersion":1,"record":{"key":"mechanic/sports-mastery--t150","type":"mechanic","id":"sports-mastery--t150","lang":"en","title":"Racket sports","summary":"Racket duels alternate receiving and responding, changing available time through placement, spin and player position.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t150/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/sports-mastery--t150.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/sports-mastery--t150.md","aliases":[],"tags":["Sports and physical mastery","Mechanics and variants"],"sourceIds":["source-8cc54cd9f9a5c8e8","source-21ca4bc701505d7a"],"sources":[{"id":"source-8cc54cd9f9a5c8e8","title":"Godot: Physics introduction","url":"https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html","verifiedAt":null},{"id":"source-21ca4bc701505d7a","title":"Tennis Elbow 2013","url":"https://store.steampowered.com/app/346470/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Racket duels alternate receiving and responding, changing available time through placement, spin and player position."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t150-variants\"></a>\n\n- Shot power reduces response time. <a id=\"t150-v1\"></a>\n- Spin changes the post-contact bounce. <a id=\"t150-v2\"></a>\n- Drop shots punish a distant position. <a id=\"t150-v3\"></a>\n- Recovery prepares the player for the next return. <a id=\"t150-v4\"></a>"},{"id":"example","title":"Design example","body":"A strong shot pushes an opponent back and a following drop shot forces a run toward the net.\n\nPrototype check: Test bounce-point readability and command timing, especially early input for the next shot."},{"id":"context","title":"Context and limits","body":"Sports mechanics connect execution precision to space, participant state and understandable scoring conditions. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/godot-physics","title":"Godot: physics introduction","url":"https://gamemechanics.pro/en/resources/#resource-godot-physics","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/godot-physics.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/godot-physics.md"}],"placements":[{"catalogId":"sports-mastery","id":"t150","title":"Sports and physical mastery","url":"https://gamemechanics.pro/en/mechanics/sports-mastery/#t150","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Racket sports","description":"Racket duels alternate receiving and responding, changing available time through placement, spin and player position.","image":{"src":"images/mechanics/general-tennis-elbow-07.webp","width":1440,"height":810,"game":"Tennis Elbow 2013","sourceUrl":"https://store.steampowered.com/app/346470/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/346470/ss_21e48c18582e5801a59241bbfe3775ecc56bc9e4.1920x1080.jpg?t=1724988663","credit":"Mana Games / Mana Games","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A serve begins the exchange across the net","alt":"A serve begins the exchange across the net","markers":[{"x":48,"y":46,"label":"The player times the serving stroke"}]},"tips":["Connect shot accuracy to timing, position and chosen direction."],"examples":[{"title":"Tennis Elbow 2013","url":"https://store.steampowered.com/app/346470/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/sports-mastery"}}