{"schemaVersion":1,"record":{"key":"mechanic/sports-mastery--t149","type":"mechanic","id":"sports-mastery--t149","lang":"en","title":"Team ball sports","summary":"Team ball sports connect possession, open space and coordinated transitions between attack and defense.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/sports-mastery--t149/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/sports-mastery--t149.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/sports-mastery--t149.md","aliases":[],"tags":["Sports and physical mastery","Mechanics and variants"],"sourceIds":["source-8cc54cd9f9a5c8e8","source-c66e3dfbe0cda4b5"],"sources":[{"id":"source-8cc54cd9f9a5c8e8","title":"Godot: Physics introduction","url":"https://docs.godotengine.org/en/stable/tutorials/physics/physics_introduction.html","verifiedAt":null},{"id":"source-c66e3dfbe0cda4b5","title":"Football Manager 2024","url":"https://store.steampowered.com/app/2252570/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Team ball sports connect possession, open space and coordinated transitions between attack and defense."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t149-variants\"></a>\n\n- Passes move a ball faster than a runner. <a id=\"t149-v1\"></a>\n- Off-ball movement opens passing lanes. <a id=\"t149-v2\"></a>\n- Pressing changes the risk of losing possession. <a id=\"t149-v3\"></a>\n- Switching chooses the currently controlled teammate. <a id=\"t149-v4\"></a>"},{"id":"example","title":"Design example","body":"A player draws a defender away so a teammate can receive in the vacated lane.\n\nPrototype check: Test predictable pass-recipient and defender selection within a dense group."},{"id":"context","title":"Context and limits","body":"Sports mechanics connect execution precision to space, participant state and understandable scoring conditions. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/godot-physics","title":"Godot: physics introduction","url":"https://gamemechanics.pro/en/resources/#resource-godot-physics","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/godot-physics.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/godot-physics.md"}],"placements":[{"catalogId":"sports-mastery","id":"t149","title":"Sports and physical mastery","url":"https://gamemechanics.pro/en/mechanics/sports-mastery/#t149","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Team ball sports","description":"Team ball sports connect possession, open space and coordinated transitions between attack and defense.","image":{"src":"images/mechanics/general-football-manager24-00.webp","width":1440,"height":810,"game":"Football Manager 2024","sourceUrl":"https://store.steampowered.com/app/2252570/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2252570/4cb9f481017ed9b00e797675aa506eb817759294/ss_4cb9f481017ed9b00e797675aa506eb817759294.1920x1080.jpg?t=1763646323","credit":"Sports Interactive / SEGA","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A team spreads across the pitch in a simulated football match","alt":"A team spreads across the pitch in a simulated football match","markers":[{"x":48,"y":34,"label":"Player positioning defines available attacking lanes"}]},"tips":["Make transitions between possession, attack and defense clear to the whole team."],"examples":[{"title":"Football Manager 2024","url":"https://store.steampowered.com/app/2252570/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/sports-mastery"}}