{"schemaVersion":1,"record":{"key":"mechanic/spatial-interfaces--t309","type":"mechanic","id":"spatial-interfaces--t309","lang":"en","title":"Text input, commands and conversational interfaces","summary":"A typed or spoken request specifies an action through command meaning. The system clarifies parameters and reports what it executed.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t309/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/spatial-interfaces--t309.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/spatial-interfaces--t309.md","aliases":["Text, commands and conversation"],"tags":["Spatial and alternative interfaces","Mechanics and variants"],"sourceIds":["source-c0d794b8cc9728f2","source-3909cb777273dcb9"],"sources":[{"id":"source-c0d794b8cc9728f2","title":"Inform 7","url":"https://github.com/ganelson/inform","verifiedAt":null},{"id":"source-3909cb777273dcb9","title":"Siri (iOS 5)","url":"https://cdsassets.apple.com/live/6GJYWVAV/user/ma1622_iphone_ios5_user_guide.pdf#page=53","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Command interfaces translate text or speech into constrained actions and expose interpreted intent and execution results."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t309-variants\"></a>\n\n- Grammars define supported verbs and objects. <a id=\"t309-v1\"></a>\n- Clarification resolves ambiguous target names. <a id=\"t309-v2\"></a>\n- Confirmation separates recognition from important actions. <a id=\"t309-v3\"></a>\n- History permits repeating or correcting a command. <a id=\"t309-v4\"></a>"},{"id":"example","title":"Design example","body":"“open the airlock” requests a choice between two airlocks instead of randomly executing one interpretation.\n\nPrototype check: Test unknown commands and misinterpretations; free wording should not hide actual action limits."},{"id":"context","title":"Context and limits","body":"Spatial and specialized input requires calibration, clear action confirmation and a way to continue after signal loss. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"spatial-interfaces","id":"t309","title":"Spatial and alternative interfaces","url":"https://gamemechanics.pro/en/mechanics/spatial-interfaces/#t309","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Text, commands and conversation","description":"A typed or spoken request specifies an action through command meaning. The system clarifies parameters and reports what it executed.","image":{"src":"images/mechanics/sensor-siri-ios5-timer.webp","width":320,"height":480,"game":"Siri (iOS 5)","sourceUrl":"https://cdsassets.apple.com/live/6GJYWVAV/user/ma1622_iphone_ios5_user_guide.pdf#page=53","originalUrl":"https://cdsassets.apple.com/live/6GJYWVAV/user/ma1622_iphone_ios5_user_guide.pdf","credit":"Apple Inc.","rights":"© Apple Inc. Historical iOS 5 user-guide screenshot, printed page 53. Used to illustrate the voice-command interaction, not a current interface. All rights reserved; excluded from MIT and CC BY 4.0.","caption":"Siri: a spoken command starts a timer; historical iOS 5 interface","alt":"Siri: a spoken command starts a timer; historical iOS 5 interface","markers":[{"x":50,"y":40,"label":"The running timer confirms execution of the recognized request"}]},"tips":["Separate request entry from confirmation and execution."],"examples":[{"title":"Siri (iOS 5)","url":"https://cdsassets.apple.com/live/6GJYWVAV/user/ma1622_iphone_ios5_user_guide.pdf#page=53"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/spatial-interfaces"}}