{"schemaVersion":1,"record":{"key":"mechanic/spatial-interfaces--t300","type":"mechanic","id":"spatial-interfaces--t300","lang":"en","title":"VR locomotion, bodies and room-scale space","summary":"VR locomotion connects physical pose to virtual routes while maintaining understandable space boundaries and turning methods.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/spatial-interfaces--t300/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/spatial-interfaces--t300.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/spatial-interfaces--t300.md","aliases":["VR: body and room-scale space"],"tags":["Spatial and alternative interfaces","Mechanics and variants"],"sourceIds":["source-6ca85c9fb9703865","source-4055bba1b9f6c648","source-dfa4e6ec35f54db1"],"sources":[{"id":"source-6ca85c9fb9703865","title":"Khronos: OpenXR","url":"https://www.khronos.org/openxr/","verifiedAt":null},{"id":"source-4055bba1b9f6c648","title":"MDN: WebXR Device API","url":"https://developer.mozilla.org/en-US/docs/Web/API/WebXR_Device_API","verifiedAt":null},{"id":"source-dfa4e6ec35f54db1","title":"The Thrill of the Fight - VR Boxing","url":"https://store.steampowered.com/app/494150/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"VR locomotion connects physical pose to virtual routes while maintaining understandable space boundaries and turning methods."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t300-variants\"></a>\n\n- Teleportation selects a validated destination. <a id=\"t300-v1\"></a>\n- Continuous movement assigns speed to a separate axis. <a id=\"t300-v2\"></a>\n- Snap turning changes orientation in steps. <a id=\"t300-v3\"></a>\n- Room-scale movement uses the available physical area. <a id=\"t300-v4\"></a>"},{"id":"example","title":"Design example","body":"A player inspects a bench by stepping physically and travels between rooms using selected teleport controls.\n\nPrototype check: Test seated play, recentering and tracking-boundary changes without requiring a physical step for completion."},{"id":"context","title":"Context and limits","body":"Spatial and specialized input requires calibration, clear action confirmation and a way to continue after signal loss. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"spatial-interfaces","id":"t300","title":"Spatial and alternative interfaces","url":"https://gamemechanics.pro/en/mechanics/spatial-interfaces/#t300","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"VR: body and room-scale space","description":"VR locomotion connects physical pose to virtual routes while maintaining understandable space boundaries and turning methods.","image":{"src":"images/mechanics/general-thrill-fight-02.webp","width":1440,"height":810,"game":"The Thrill of the Fight - VR Boxing","sourceUrl":"https://store.steampowered.com/app/494150/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/494150/ss_12a837830a46435b3c0295f2e31698d46bd86397.1920x1080.jpg?t=1789007112","credit":"Halfbrick Studios Pty Ltd / Halfbrick Studios Pty Ltd","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Boxing distance connects offense and defense","alt":"Boxing distance connects offense and defense","markers":[{"x":52,"y":54,"label":"Glove position shows the opponent’s guard"}]},"tips":["Align physical pose with virtual distance and available space boundaries."],"examples":[{"title":"The Thrill of the Fight - VR Boxing","url":"https://store.steampowered.com/app/494150/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/spatial-interfaces"}}