{"schemaVersion":1,"record":{"key":"mechanic/social-cooperation--t206","type":"mechanic","id":"social-cooperation--t206","lang":"en","title":"Rescue, support and shared responsibility","summary":"Support changes an ally's capabilities while rescue redistributes risk and time across the group.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/social-cooperation--t206/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/social-cooperation--t206.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/social-cooperation--t206.md","aliases":["Rescuing and supporting a teammate"],"tags":["Social relationships and shared play","Mechanics and variants"],"sourceIds":["source-3817d420df0baa92","source-bedadccbc9147211"],"sources":[{"id":"source-3817d420df0baa92","title":"Robert Nystrom: State","url":"https://github.com/munificent/game-programming-patterns/blob/master/book/state.markdown","verifiedAt":null},{"id":"source-bedadccbc9147211","title":"Human Fall Flat","url":"https://store.steampowered.com/app/477160/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Support changes an ally's capabilities while rescue redistributes risk and time across the group."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t206-variants\"></a>\n\n- Reviving requires uninterrupted safe contact. <a id=\"t206-v1\"></a>\n- Covering fire opens a path to a downed ally. <a id=\"t206-v2\"></a>\n- Resource transfers change personal support reserves. <a id=\"t206-v3\"></a>\n- Evacuation limits speed and available actions. <a id=\"t206-v4\"></a>"},{"id":"example","title":"Design example","body":"One participant carries an injured ally, another opens doors and a third distracts a pursuer.\n\nPrototype check: Test useful participation or a timely return to play after an unsuccessful rescue."},{"id":"context","title":"Context and limits","body":"Social mechanics connect participants’ different capabilities through care, trust, coordination and conflicting commitments. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/state-pattern","title":"State: Game Programming Patterns","url":"https://gamemechanics.pro/en/resources/#resource-state-pattern","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/state-pattern.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/state-pattern.md"}],"placements":[{"catalogId":"social-cooperation","id":"t206","title":"Social relationships and shared play","url":"https://gamemechanics.pro/en/mechanics/social-cooperation/#t206","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Rescuing and supporting a teammate","description":"Support changes an ally's capabilities while rescue redistributes risk and time across the group.","image":{"src":"images/mechanics/general-human-fall-flat-09.webp","width":1440,"height":810,"game":"Human Fall Flat","sourceUrl":"https://store.steampowered.com/app/477160/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/477160/4062b4de4cf5fac03557adb96054d546234a3ea5/ss_4062b4de4cf5fac03557adb96054d546234a3ea5.1920x1080.jpg?t=1792416519","credit":"No Brakes Games / Curve Games","rights":"Game imagery © its respective rights holders. Publisher-distributed screenshot from Steam; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Players hold onto an edge and each other","alt":"Players hold onto an edge and each other","markers":[{"x":61,"y":53,"label":"Holding the platform prevents a fall"}]},"tips":["Show the cost of helping and let the recipient participate in the rescue."],"examples":[{"title":"Human Fall Flat","url":"https://store.steampowered.com/app/477160/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/social-cooperation"}}