{"schemaVersion":1,"record":{"key":"mechanic/social-cooperation--t198","type":"mechanic","id":"social-cooperation--t198","lang":"en","title":"Social simulations and everyday life","summary":"Everyday-life simulation connects routines, needs, work and relationships while players choose the character's life priorities.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/social-cooperation--t198/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/social-cooperation--t198.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/social-cooperation--t198.md","aliases":["Everyday social simulation"],"tags":["Social relationships and shared play","Mechanics and variants"],"sourceIds":["source-3817d420df0baa92","source-478907b8b62d0628"],"sources":[{"id":"source-3817d420df0baa92","title":"Robert Nystrom: State","url":"https://github.com/munificent/game-programming-patterns/blob/master/book/state.markdown","verifiedAt":null},{"id":"source-478907b8b62d0628","title":"Potionomics","url":"https://store.steampowered.com/app/1874490/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Everyday-life simulation connects routines, needs, work and relationships while players choose the character's life priorities."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t198-variants\"></a>\n\n- Schedules limit compatible daily activities. <a id=\"t198-v1\"></a>\n- Work produces resources at a free-time cost. <a id=\"t198-v2\"></a>\n- Relationships change through shared history. <a id=\"t198-v3\"></a>\n- Homes reflect a chosen everyday lifestyle. <a id=\"t198-v4\"></a>"},{"id":"example","title":"Design example","body":"A character visits a friend instead of working an extra shift and delays buying furniture.\n\nPrototype check: Test viable routines with different priorities so one mandatory sequence does not eliminate choice."},{"id":"context","title":"Context and limits","body":"Social mechanics connect participants’ different capabilities through care, trust, coordination and conflicting commitments. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/state-pattern","title":"State: Game Programming Patterns","url":"https://gamemechanics.pro/en/resources/#resource-state-pattern","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/state-pattern.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/state-pattern.md"}],"placements":[{"catalogId":"social-cooperation","id":"t198","title":"Social relationships and shared play","url":"https://gamemechanics.pro/en/mechanics/social-cooperation/#t198","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Everyday social simulation","description":"Everyday-life simulation connects routines, needs, work and relationships while players choose the character's life priorities.","image":{"src":"images/mechanics/dialogue-potionomics-05.webp","width":1440,"height":810,"game":"Potionomics","sourceUrl":"https://store.steampowered.com/app/1874490/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1874490/ss_1a48567b697d25dee05de6d998e8946ec5ff0ca1.1920x1080.jpg?t=1750960791","credit":"Voracious Games / XSEED Games / Marvelous USA, Inc.","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Affinity during a conversation with Saffron","alt":"Affinity during a conversation with Saffron","markers":[{"x":18,"y":63,"label":"A heart marks Saffron’s positive response"}]},"tips":["Let players choose priorities among work, relationships and rest."],"examples":[{"title":"Potionomics","url":"https://store.steampowered.com/app/1874490/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/social-cooperation"}}