{"schemaVersion":1,"record":{"key":"mechanic/shooting-projectiles--t027","type":"mechanic","id":"shooting-projectiles--t027","lang":"en","title":"Extraction shooters","summary":"A sortie ends only upon extraction; acquired loot raises both the value of leaving and the risk of continuing.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t027/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/shooting-projectiles--t027.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/shooting-projectiles--t027.md","aliases":[],"tags":["Shooting and projectiles","Mechanics and variants"],"sourceIds":["source-8a492c292e237e0e","source-e5f0e3004142ba56"],"sources":[{"id":"source-8a492c292e237e0e","title":"Godot: Ray-casting","url":"https://docs.godotengine.org/en/stable/tutorials/physics/ray-casting.html","verifiedAt":null},{"id":"source-e5f0e3004142ba56","title":"Hunt: Showdown 1896","url":"https://www.huntshowdown.com/player-guide/en_US","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A sortie ends only upon extraction; acquired loot raises both the value of leaving and the risk of continuing."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t027-variants\"></a>\n\n- Exits: different extraction points impose different conditions. <a id=\"t027-v1\"></a>\n- Noise: combat reveals position to other participants. <a id=\"t027-v2\"></a>\n- Insurance: a stated rule recovers part of a loss. <a id=\"t027-v3\"></a>\n- Cargo: valuable loads hinder speed and stealth. <a id=\"t027-v4\"></a>"},{"id":"example","title":"Design example","body":"A recovered engine slows movement, and the nearest exit requires waiting for a noisy lift.\n\nPrototype check: Test extracting early with modest loot: it should be a meaningful strategy rather than a disguised failure."},{"id":"context","title":"Context and limits","body":"Shooting connects position selection to the moment of firing. Distinguish view direction, weapon direction and the actual hit query: the camera may see a target while a wall blocks the muzzle. Traveling projectiles need readable trajectories and flight time; immediate hits need clear feedback and a consistent reticle. These overviews propose original rules and hypothetical scenarios. Godot's documentation explains ray intersection queries, not network lag compensation or a universal weapon model."}],"relations":[],"placements":[{"catalogId":"shooting-projectiles","id":"t027","title":"Shooting and projectiles","url":"https://gamemechanics.pro/en/mechanics/shooting-projectiles/#t027","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Extraction shooters","description":"A sortie ends only upon extraction; acquired loot raises both the value of leaving and the risk of continuing.","image":{"src":"images/mechanics/hunt-extraction-guide.webp","width":1440,"height":810,"crop":{"x":240,"y":0,"width":960,"height":600},"game":"Hunt: Showdown 1896","sourceUrl":"https://www.huntshowdown.com/player-guide/en_US","originalUrl":"https://www.huntshowdown.com/files/playerguide/landing/Phase2_Step6_poster2448.jpg","credit":"Crytek; extraction screenshot from official player guide","rights":"Game imagery © its respective rights holders. Screenshot supplied in the official guide; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A boat and extraction countdown in Hunt","alt":"A boat and extraction countdown in Hunt","markers":[{"x":50,"y":36,"label":"Extraction countdown shows 30 seconds"},{"x":50,"y":18,"label":"The boat marks the extraction location"}]},"tips":["Distinguish acquiring loot from securing it through a successful extraction."],"examples":[{"title":"Hunt: Showdown 1896","url":"https://www.huntshowdown.com/player-guide/en_US"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/shooting-projectiles"}}