{"schemaVersion":1,"record":{"key":"mechanic/shooting-projectiles--t026","type":"mechanic","id":"shooting-projectiles--t026","lang":"en","title":"Looter shooters","summary":"Shooting produces equipment whose properties reshape later combat and target selection.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t026/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/shooting-projectiles--t026.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/shooting-projectiles--t026.md","aliases":[],"tags":["Shooting and projectiles","Mechanics and variants"],"sourceIds":["source-8a492c292e237e0e","source-b36b38ceb4ac23e1"],"sources":[{"id":"source-8a492c292e237e0e","title":"Godot: Ray-casting","url":"https://docs.godotengine.org/en/stable/tutorials/physics/ray-casting.html","verifiedAt":null},{"id":"source-b36b38ceb4ac23e1","title":"Borderlands 2","url":"https://store.steampowered.com/manual/49520/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Shooting produces equipment whose properties reshape later combat and target selection."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t026-variants\"></a>\n\n- Affixes: conditional bonuses change preferred range. <a id=\"t026-v1\"></a>\n- Rarity: an unusual item introduces a new action. <a id=\"t026-v2\"></a>\n- Sets: several items connect separate abilities. <a id=\"t026-v3\"></a>\n- Comparison: item stats explain a practical role change. <a id=\"t026-v4\"></a>"},{"id":"example","title":"Design example","body":"A rifle restores charge after a precision hit, favoring deliberate fire over sustained bursts.\n\nPrototype check: Compare items on the same target and separate increased damage numbers from genuinely new decisions."},{"id":"context","title":"Context and limits","body":"Shooting connects position selection to the moment of firing. Distinguish view direction, weapon direction and the actual hit query: the camera may see a target while a wall blocks the muzzle. Traveling projectiles need readable trajectories and flight time; immediate hits need clear feedback and a consistent reticle. These overviews propose original rules and hypothetical scenarios. Godot's documentation explains ray intersection queries, not network lag compensation or a universal weapon model."}],"relations":[],"placements":[{"catalogId":"shooting-projectiles","id":"t026","title":"Shooting and projectiles","url":"https://gamemechanics.pro/en/mechanics/shooting-projectiles/#t026","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Looter shooters","description":"Shooting produces equipment whose properties reshape later combat and target selection.","image":{"src":"images/mechanics/borderlands2-inventory-manual.webp","width":499,"height":281,"game":"Borderlands 2","sourceUrl":"https://store.steampowered.com/manual/49520/","originalUrl":"https://store.steampowered.com/manual/49520/#page=11","credit":"Gearbox Software / 2K; screenshot extracted from official PC manual, PDF page 11","rights":"Game imagery © its respective rights holders. Screenshot supplied in the official guide; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Weapon selection and stat comparison","alt":"Weapon selection and stat comparison","markers":[{"x":38,"y":30,"label":"Weapon card with statistics"},{"x":52,"y":37,"label":"Equipped weapon slot"}]},"tips":["Show how new loot changes combat actions as well as damage numbers."],"examples":[{"title":"Borderlands 2","url":"https://store.steampowered.com/manual/49520/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/shooting-projectiles"}}