{"schemaVersion":1,"record":{"key":"mechanic/shooting-projectiles--t024","type":"mechanic","id":"shooting-projectiles--t024","lang":"en","title":"Tactical shooters","summary":"A short elimination window makes information, positional discipline and coordinated entry central decisions.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/shooting-projectiles--t024/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/shooting-projectiles--t024.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/shooting-projectiles--t024.md","aliases":[],"tags":["Shooting and projectiles","Mechanics and variants"],"sourceIds":["source-8a492c292e237e0e","source-dcca4f2fe4d8da47"],"sources":[{"id":"source-8a492c292e237e0e","title":"Godot: Ray-casting","url":"https://docs.godotengine.org/en/stable/tutorials/physics/ray-casting.html","verifiedAt":null},{"id":"source-dcca4f2fe4d8da47","title":"Counter-Strike 2","url":"https://store.steampowered.com/app/730/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A short elimination window makes information, positional discipline and coordinated entry central decisions."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t024-variants\"></a>\n\n- Angle clearing: sequential checks limit simultaneous threats. <a id=\"t024-v1\"></a>\n- Suppression: fire denies safe movement through a lane. <a id=\"t024-v2\"></a>\n- Loadouts: equipment trades movement against protection. <a id=\"t024-v3\"></a>\n- Rounds: limited lives increase the value of reconnaissance. <a id=\"t024-v4\"></a>"},{"id":"example","title":"Design example","body":"A team clears two doorways while one player watches a possible flanking route.\n\nPrototype check: Test whether players understand an elimination and can counter a defended choke point."},{"id":"context","title":"Context and limits","body":"Shooting connects position selection to the moment of firing. Distinguish view direction, weapon direction and the actual hit query: the camera may see a target while a wall blocks the muzzle. Traveling projectiles need readable trajectories and flight time; immediate hits need clear feedback and a consistent reticle. These overviews propose original rules and hypothetical scenarios. Godot's documentation explains ray intersection queries, not network lag compensation or a universal weapon model."}],"relations":[],"placements":[{"catalogId":"shooting-projectiles","id":"t024","title":"Shooting and projectiles","url":"https://gamemechanics.pro/en/mechanics/shooting-projectiles/#t024","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Tactical shooters","description":"A short elimination window makes information, positional discipline and coordinated entry central decisions.","image":{"src":"images/mechanics/priority-counter-strike2-03.webp","width":1440,"height":810,"game":"Counter-Strike 2","sourceUrl":"https://store.steampowered.com/app/730/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/730/ss_0f8cf82d019c614760fd20801f2bb4001da7ea77.1920x1080.jpg?t=1791824795","credit":"Valve","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A player checks a narrow passage in Counter-Strike 2","alt":"A player checks a narrow passage in Counter-Strike 2","markers":[{"x":38,"y":58,"label":"A corner limits available information"},{"x":61,"y":60,"label":"Weapon aimed along the passage"}]},"tips":["Make observation, sound and firing lines inform the decision to enter."],"examples":[{"title":"Counter-Strike 2","url":"https://store.steampowered.com/app/730/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/shooting-projectiles"}}