{"schemaVersion":1,"record":{"key":"mechanic/shared-family-60","type":"mechanic","id":"shared-family-60","lang":"en","title":"Progression, mastery and new capabilities","summary":"Successful actions unlock tools, levels or ways to play and help players choose their next goal.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-60/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/shared-family-60.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/shared-family-60.md","aliases":["Mastery and unlocking capabilities"],"tags":["Children’s games","Goals, constraints and progression","Educational games"],"sourceIds":["source-7f09c8a736762f4f"],"sources":[{"id":"source-7f09c8a736762f4f","title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Unlock levels"},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-60-branch-1\"></a>\n\n- Unlock levels <a id=\"family-60-variant-1\"></a>\n- Unlock tools <a id=\"family-60-variant-2\"></a>\n- Unlock rules <a id=\"family-60-variant-3\"></a>\n- Develop the world <a id=\"family-60-variant-4\"></a>\n- Develop characters <a id=\"family-60-variant-5\"></a>\n- Map mastered skills <a id=\"family-60-variant-6\"></a>\n- Add composite tasks <a id=\"family-60-variant-7\"></a>\n- Offer next-branch choices <a id=\"family-60-variant-8\"></a>\n- Revisit areas with new skills <a id=\"family-60-variant-9\"></a>\n- Unlock creative modes <a id=\"family-60-variant-10\"></a>\n- Expand independence gradually <a id=\"family-60-variant-11\"></a>\n- Complete thematic chapters <a id=\"family-60-variant-12\"></a>"},{"id":"example","title":"Design example","body":"After mastering turns, give the robot new routes."},{"id":"context","title":"Context and limits","body":"An action map for children’s digital, board, active and mixed games. An instructional goal is optional: children can invent stories, explore toys, compete or enjoy play itself. Select age suitability, reading demands, controls and pace separately; different implementations can suit different ages. Learning tasks and instructional support have their own reference."},{"id":"context-education","title":"Context: Educational games","body":"A mechanic map for games with explicit learning goals, from first encounters with a topic to professional practice. It covers children, teenagers and adults; choose subject, difficulty, context and controls for the learner. Player actions, subject content, instructional support and assessment are distinct layers. Scores and game completion alone do not establish mastery or skill transfer."}],"relations":[],"placements":[{"catalogId":"children","id":"family-60","title":"Children’s games","url":"https://gamemechanics.pro/en/mechanics/children/#family-60","categoryIds":["progress"]},{"catalogId":"education","id":"family-60","title":"Educational games","url":"https://gamemechanics.pro/en/mechanics/education/#family-60","categoryIds":["progress"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Mastery and unlocking capabilities","description":"Successful actions unlock tools, levels or ways to play and help players choose their next goal.","image":{"src":"images/mechanics/slay-the-spire-unlocks.webp","width":1440,"height":810,"game":"Slay the Spire","sourceUrl":"https://www.megacrit.com/press-kits/slay-the-spire/","originalUrl":"https://www.megacrit.com/images/ss20.jpg","credit":"Mega Crit","rights":"© Mega Crit. All rights reserved.","caption":"Permanent card unlocks for future runs","alt":"Permanent card unlocks for future runs","markers":[{"x":50,"y":45,"label":"New elements expand future action options"}]},"tips":["Show which mastered action unlocks the next capability."],"examples":[{"title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/"}]}},"endsAt":null,"provenance":"Play-focused selection adapted from the original children-education taxonomy, with original editorial additions dated 2026-10-20. Developer sources support specific examples, not the entire classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/children"}}