{"schemaVersion":1,"record":{"key":"mechanic/shared-family-58","type":"mechanic","id":"shared-family-58","lang":"en","title":"Goals, tasks and success conditions","summary":"Rules define the goal, permitted actions and an observable sign of successful completion.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-58/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/shared-family-58.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/shared-family-58.md","aliases":["Goals and success conditions"],"tags":["Children’s games","Goals, constraints and progression","Educational games"],"sourceIds":["source-7f09c8a736762f4f"],"sources":[{"id":"source-7f09c8a736762f4f","title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Reach a point"},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-58-branch-1\"></a>\n\n- Reach a point <a id=\"family-58-variant-1\"></a>\n- Deliver items <a id=\"family-58-variant-2\"></a>\n- Collect sets <a id=\"family-58-variant-3\"></a>\n- Restore objects <a id=\"family-58-variant-4\"></a>\n- Help characters <a id=\"family-58-variant-5\"></a>\n- Maintain working systems <a id=\"family-58-variant-6\"></a>\n- Complete orders <a id=\"family-58-variant-7\"></a>\n- Unlock areas <a id=\"family-58-variant-8\"></a>\n- Solve mysteries <a id=\"family-58-variant-9\"></a>\n- Build working objects <a id=\"family-58-variant-10\"></a>\n- Reach target quantities <a id=\"family-58-variant-11\"></a>\n- Finish without a specified error <a id=\"family-58-variant-12\"></a>\n- Find all solutions <a id=\"family-58-variant-13\"></a>\n- Improve personal results <a id=\"family-58-variant-14\"></a>\n- Complete shared projects <a id=\"family-58-variant-15\"></a>\n- Reach outcomes through several valid methods <a id=\"family-58-variant-16\"></a>"},{"id":"example","title":"Design example","body":"Restore a bridge so residents can reach school again."},{"id":"context","title":"Context and limits","body":"An action map for children’s digital, board, active and mixed games. An instructional goal is optional: children can invent stories, explore toys, compete or enjoy play itself. Select age suitability, reading demands, controls and pace separately; different implementations can suit different ages. Learning tasks and instructional support have their own reference."},{"id":"context-education","title":"Context: Educational games","body":"A mechanic map for games with explicit learning goals, from first encounters with a topic to professional practice. It covers children, teenagers and adults; choose subject, difficulty, context and controls for the learner. Player actions, subject content, instructional support and assessment are distinct layers. Scores and game completion alone do not establish mastery or skill transfer."}],"relations":[],"placements":[{"catalogId":"children","id":"family-58","title":"Children’s games","url":"https://gamemechanics.pro/en/mechanics/children/#family-58","categoryIds":["progress"]},{"catalogId":"education","id":"family-58","title":"Educational games","url":"https://gamemechanics.pro/en/mechanics/education/#family-58","categoryIds":["progress"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Goals and success conditions","description":"Rules define the goal, permitted actions and an observable sign of successful completion.","image":{"src":"images/mechanics/slay-the-spire-defeat.webp","width":1440,"height":810,"game":"Slay the Spire","sourceUrl":"https://www.megacrit.com/press-kits/slay-the-spire/","originalUrl":"https://www.megacrit.com/images/ss25.jpg","credit":"Mega Crit","rights":"© Mega Crit. All rights reserved.","caption":"Zero health leads to defeat","alt":"Slay the Spire: zero player health and a Death screen clearly show the cause and result of the attempt’s end.","markers":[{"x":23,"y":3,"label":"Defeat condition: health reaches zero"},{"x":50,"y":25,"label":"The attempt’s outcome is explicit"}]},"tips":["Distinguish the immediate goal, success condition and completion moment."],"examples":[{"title":"Slay the Spire","url":"https://www.megacrit.com/press-kits/slay-the-spire/"}]}},"endsAt":null,"provenance":"Play-focused selection adapted from the original children-education taxonomy, with original editorial additions dated 2026-10-20. Developer sources support specific examples, not the entire classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/children"}}