{"schemaVersion":1,"record":{"key":"mechanic/shared-family-45","type":"mechanic","id":"shared-family-45","lang":"en","title":"Emotions, relationships and social perspective","summary":"Players compare words, actions and context to understand another character’s state and perspective.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/shared-family-45/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/shared-family-45.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/shared-family-45.md","aliases":["Emotions and social perspective"],"tags":["Children’s games","Story, communication and creativity","Educational games"],"sourceIds":["source-35e125772539de82"],"sources":[{"id":"source-35e125772539de82","title":"L.A. Noire","url":"https://store.steampowered.com/manual/110800/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Recognize emotions through several cues"},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"family-45-branch-1\"></a>\n\n- Recognize emotions through several cues <a id=\"family-45-variant-1\"></a>\n- Relate emotions to situations <a id=\"family-45-variant-2\"></a>\n- Distinguish characters' experiences <a id=\"family-45-variant-3\"></a>\n- Account for others' information <a id=\"family-45-variant-4\"></a>\n- Choose how to request help <a id=\"family-45-variant-5\"></a>\n- Choose conflict-resolution methods <a id=\"family-45-variant-6\"></a>\n- Share and negotiate <a id=\"family-45-variant-7\"></a>\n- Set personal boundaries <a id=\"family-45-variant-8\"></a>\n- Recognize misunderstandings <a id=\"family-45-variant-9\"></a>\n- Compare acceptable reactions <a id=\"family-45-variant-10\"></a>\n- Name one's own state <a id=\"family-45-variant-11\"></a>\n- Choose how to pause <a id=\"family-45-variant-12\"></a>"},{"id":"example","title":"Design example","body":"Help two characters agree on sharing a toy."},{"id":"context","title":"Context and limits","body":"An action map for children’s digital, board, active and mixed games. An instructional goal is optional: children can invent stories, explore toys, compete or enjoy play itself. Select age suitability, reading demands, controls and pace separately; different implementations can suit different ages. Learning tasks and instructional support have their own reference."},{"id":"context-education","title":"Context: Educational games","body":"A mechanic map for games with explicit learning goals, from first encounters with a topic to professional practice. It covers children, teenagers and adults; choose subject, difficulty, context and controls for the learner. Player actions, subject content, instructional support and assessment are distinct layers. Scores and game completion alone do not establish mastery or skill transfer."}],"relations":[],"placements":[{"catalogId":"children","id":"family-45","title":"Children’s games","url":"https://gamemechanics.pro/en/mechanics/children/#family-45","categoryIds":["social"]},{"catalogId":"education","id":"family-45","title":"Educational games","url":"https://gamemechanics.pro/en/mechanics/education/#family-45","categoryIds":["social"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Emotions and social perspective","description":"Players compare words, actions and context to understand another character’s state and perspective.","image":{"src":"images/mechanics/la-noire-reactions-manual.webp","width":1362,"height":1067,"crop":{"x":0,"y":0,"width":700,"height":800},"game":"L.A. Noire","sourceUrl":"https://store.steampowered.com/manual/110800/","originalUrl":"https://store.steampowered.com/manual/110800/#page=9","credit":"Team Bondi / Rockstar Games; source comparison from the official PC manual, PDF page 9","rights":"Screenshots © their respective rights holders. Provided in the official guide or product article; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Scripted witness reactions in L.A. Noire","alt":"Scripted witness reactions in L.A. Noire","markers":[{"x":39,"y":10,"label":"The game lets the player observe a reaction during an answer"}]},"tips":["Compare several cues and do not treat facial expression as proof."],"examples":[{"title":"L.A. Noire","url":"https://store.steampowered.com/manual/110800/"}]}},"endsAt":null,"provenance":"Play-focused selection adapted from the original children-education taxonomy, with original editorial additions dated 2026-10-20. Developer sources support specific examples, not the entire classification.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/children"}}