{"schemaVersion":1,"record":{"key":"mechanic/settlement-management--t104","type":"mechanic","id":"settlement-management--t104","lang":"en","title":"Resident needs, satisfaction and conflict","summary":"Resident needs compete for services and space, while unmet needs change behavior and attitudes toward management.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t104/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/settlement-management--t104.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/settlement-management--t104.md","aliases":["Residents’ needs and conflicts"],"tags":["Organization and settlement management","Mechanics and variants"],"sourceIds":["source-96be186d8ada50a0","source-44ecc8cf061bae04"],"sources":[{"id":"source-96be186d8ada50a0","title":"Factorio: Content","url":"https://www.factorio.com/game/content","verifiedAt":null},{"id":"source-44ecc8cf061bae04","title":"Frostpunk","url":"https://store.steampowered.com/app/323190/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Resident needs compete for services and space, while unmet needs change behavior and attitudes toward management."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t104-variants\"></a>\n\n- Need thresholds trigger a service search. <a id=\"t104-v1\"></a>\n- Groups value different sets of conditions. <a id=\"t104-v2\"></a>\n- Conflicts connect one group's gain to another's loss. <a id=\"t104-v3\"></a>\n- Feedback names specific dissatisfaction causes. <a id=\"t104-v4\"></a>"},{"id":"example","title":"Design example","body":"A night workshop improves employment while nearby residents ask for less noise.\n\nPrototype check: Test whether satisfaction scores lead back to a specific unmet need and an actionable response."},{"id":"context","title":"Context and limits","body":"Organization management allocates space, time, staff and services among competing needs. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"settlement-management","id":"t104","title":"Organization and settlement management","url":"https://gamemechanics.pro/en/mechanics/settlement-management/#t104","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Residents’ needs and conflicts","description":"Resident needs compete for services and space, while unmet needs change behavior and attitudes toward management.","image":{"src":"images/mechanics/strategy-frostpunk-04.webp","width":1440,"height":810,"game":"Frostpunk","sourceUrl":"https://store.steampowered.com/app/323190/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/323190/ss_03fc3089daf0785e3bf34b32c385e80defefaeb4.1920x1080.jpg?t=1792058205","credit":"11 bit studios / 11 bit studios","rights":"© 11 bit studios / 11 bit studios. All rights reserved.","caption":"Hungry residents demand a response from their leader","alt":"Hungry residents demand a response from their leader","markers":[{"x":30,"y":29,"label":"The protest reports a food shortage"},{"x":35,"y":66,"label":"Response options define a promise to residents"}]},"tips":["Show the cause of discontent and measurable conditions of a promise."],"examples":[{"title":"Frostpunk","url":"https://store.steampowered.com/app/323190/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/settlement-management"}}