{"schemaVersion":1,"record":{"key":"mechanic/settlement-management--t099","type":"mechanic","id":"settlement-management--t099","lang":"en","title":"Businesses and tycoon games","summary":"A business turns investment, capacity and customer service into revenue that funds further development.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t099/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/settlement-management--t099.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/settlement-management--t099.md","aliases":[],"tags":["Organization and settlement management","Mechanics and variants"],"sourceIds":["source-96be186d8ada50a0","source-fc1e96448c00cb53"],"sources":[{"id":"source-96be186d8ada50a0","title":"Factorio: Content","url":"https://www.factorio.com/game/content","verifiedAt":null},{"id":"source-fc1e96448c00cb53","title":"Shop Titans","url":"https://store.steampowered.com/app/1258080/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A business turns investment, capacity and customer service into revenue that funds further development."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t099-variants\"></a>\n\n- Price changes customer flow and expectations. <a id=\"t099-v1\"></a>\n- Capacity limits the number of completed orders. <a id=\"t099-v2\"></a>\n- Reputation affects future customer demand. <a id=\"t099-v3\"></a>\n- Expansion increases recurring operating costs. <a id=\"t099-v4\"></a>"},{"id":"example","title":"Design example","body":"A small bakery buys another oven and then faces a shortage of counter staff.\n\nPrototype check: Test profitability below full capacity, including idle equipment and staff costs."},{"id":"context","title":"Context and limits","body":"Organization management allocates space, time, staff and services among competing needs. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"settlement-management","id":"t099","title":"Organization and settlement management","url":"https://gamemechanics.pro/en/mechanics/settlement-management/#t099","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Businesses and tycoon games","description":"A business turns investment, capacity and customer service into revenue that funds further development.","image":{"src":"images/mechanics/rpg-shop-titans-01.webp","width":1440,"height":810,"game":"Shop Titans","sourceUrl":"https://store.steampowered.com/app/1258080/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1258080/ss_21b6f74ed696af1bbf1f565c567e6f9f15864db9.1920x1080.jpg?t=1754432193","credit":"Kabam Games, Inc.","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Selling crafted equipment for gold","alt":"Selling crafted equipment for gold","markers":[{"x":56,"y":25,"label":"The price shows proceeds before the sale is confirmed"}]},"tips":["Show net profit after costs and service time."],"examples":[{"title":"Shop Titans","url":"https://store.steampowered.com/app/1258080/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/settlement-management"}}