{"schemaVersion":1,"record":{"key":"mechanic/settlement-management--t097","type":"mechanic","id":"settlement-management--t097","lang":"en","title":"City building","summary":"City building connects homes, jobs and services through resident flows and settlement resilience.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/settlement-management--t097/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/settlement-management--t097.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/settlement-management--t097.md","aliases":[],"tags":["Organization and settlement management","Mechanics and variants"],"sourceIds":["source-96be186d8ada50a0","source-a7669b7bd1ce2ebb"],"sources":[{"id":"source-96be186d8ada50a0","title":"Factorio: Content","url":"https://www.factorio.com/game/content","verifiedAt":null},{"id":"source-a7669b7bd1ce2ebb","title":"Cities: Skylines","url":"https://store.steampowered.com/app/255710/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"City building connects homes, jobs and services through resident flows and settlement resilience."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t097-variants\"></a>\n\n- Density increases demand on shared infrastructure. <a id=\"t097-v1\"></a>\n- Roads change how residents reach a plot. <a id=\"t097-v2\"></a>\n- Services cover a limited radius or travel route. <a id=\"t097-v3\"></a>\n- Population growth introduces a new type of need. <a id=\"t097-v4\"></a>"},{"id":"example","title":"Design example","body":"A new district supplies workers but overloads the only bridge to the industrial area.\n\nPrototype check: Test a resident's actual service route so geometric proximity does not substitute for reachable access."},{"id":"context","title":"Context and limits","body":"Organization management allocates space, time, staff and services among competing needs. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[],"placements":[{"catalogId":"settlement-management","id":"t097","title":"Organization and settlement management","url":"https://gamemechanics.pro/en/mechanics/settlement-management/#t097","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"City building","description":"City building connects homes, jobs and services through resident flows and settlement resilience.","image":{"src":"images/mechanics/strategy-cities-skylines-01.webp","width":1440,"height":810,"game":"Cities: Skylines","sourceUrl":"https://store.steampowered.com/app/255710/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/255710/ss_e0f842c9327df9defabf120b6c59e1ba42f54a75.1920x1080.jpg?t=1791468493","credit":"Colossal Order / Paradox Interactive","rights":"© Colossal Order / Paradox Interactive. All rights reserved.","caption":"A street network connects city districts","alt":"A street network connects city districts","markers":[{"x":48,"y":53,"label":"Intersections connect urban blocks"},{"x":57,"y":86,"label":"A major road carries longer-distance traffic"}]},"tips":["Test access to services along actual routes rather than distance alone."],"examples":[{"title":"Cities: Skylines","url":"https://store.steampowered.com/app/255710/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/settlement-management"}}