{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--zone-clear","type":"mechanic","id":"rpg-grind--zone-clear","lang":"en","title":"Recurring area clearing","summary":"The player clears a territory's locations in sequence, after which the world rules restore the loop.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--zone-clear/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--zone-clear.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--zone-clear.md","aliases":[],"tags":["RPG grinding","Combat and hunting"],"sourceIds":["source-a98e2425ef7a18e6"],"sources":[{"id":"source-a98e2425ef7a18e6","title":"Albion Online","url":"https://store.steampowered.com/app/761890/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player clears a territory's locations in sequence, after which the world rules restore the loop."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"zone-clear-options\"></a>\n\n- Clear connected camps along a route. <a id=\"zone-clear-option-1\"></a>\n- Capture locations until a shared reward appears. <a id=\"zone-clear-option-2\"></a>\n- Choose between a full clear and selected valuable locations. <a id=\"zone-clear-option-3\"></a>"},{"id":"example","title":"Design example","body":"Clearing four outposts unlocks a reward convoy before the cycle restarts."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"zone-clear","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#zone-clear","categoryIds":["combat-hunts"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Recurring area clearing","description":"The player clears a territory's locations in sequence, after which the world rules restore the loop.","image":{"src":"images/mechanics/rpg-albion-online-06.webp","width":1440,"height":810,"game":"Albion Online","sourceUrl":"https://store.steampowered.com/app/761890/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/761890/b761038ae99b39be0e2487c128a1442d4529dfdb/ss_b761038ae99b39be0e2487c128a1442d4529dfdb.1920x1080.jpg?t=1788194761","credit":"Sandbox Interactive GmbH","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Clearing a dungeon as a group","alt":"Clearing a dungeon as a group","markers":[{"x":53,"y":43,"label":"The group clears successive encounters within the area"}]},"tips":["Show clearing progress and the conditions for enemy resets."],"examples":[{"title":"Albion Online","url":"https://store.steampowered.com/app/761890/"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}