{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--weighted-loot","type":"mechanic","id":"rpg-grind--weighted-loot","lang":"en","title":"Weighted random rewards","summary":"The result is drawn from a probability distribution; attempt frequency and table composition determine the path to a goal.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--weighted-loot/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--weighted-loot.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--weighted-loot.md","aliases":[],"tags":["RPG grinding","Delivery and distribution"],"sourceIds":["source-7e8cddf5bd2df8d5"],"sources":[{"id":"source-7e8cddf5bd2df8d5","title":"Melvor Idle","url":"https://store.steampowered.com/app/1267910/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The result is drawn from a probability distribution; attempt frequency and table composition determine the path to a goal."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"weighted-loot-options\"></a>\n\n- Use an independent table for each attempt. <a id=\"weighted-loot-option-1\"></a>\n- Choose rewards through several sequential rolls. <a id=\"weighted-loot-option-2\"></a>\n- Separate tables by region or difficulty. <a id=\"weighted-loot-option-3\"></a>"},{"id":"example","title":"Design example","body":"A chest selects item type, then quality, then properties."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"weighted-loot","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#weighted-loot","categoryIds":["reward-distribution"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Weighted random rewards","description":"The result is drawn from a probability distribution; attempt frequency and table composition determine the path to a goal.","image":{"src":"images/mechanics/rpg-melvor-idle-09.webp","width":1440,"height":810,"crop":{"x":818,"y":420,"width":600,"height":293},"game":"Melvor Idle","sourceUrl":"https://store.steampowered.com/app/1267910/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1267910/ss_95358489ee0448102954f2c72e16d995d192d6e1.1920x1080.jpg?t=1789749689","credit":"Games by Malcs / Jagex Ltd","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Chances of fish, junk and a special find","alt":"Chances of fish, junk and a special find","markers":[{"x":81,"y":56,"label":"The fishing location defines the weights of different outcomes"}]},"tips":["Show probabilities and the conditions that change reward distribution."],"examples":[{"title":"Melvor Idle","url":"https://store.steampowered.com/app/1267910/"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}