{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--weapon-proficiency","type":"mechanic","id":"rpg-grind--weapon-proficiency","lang":"en","title":"Weapon proficiency","summary":"Using a chosen weapon type advances a separate proficiency track and unlocks related techniques.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--weapon-proficiency/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--weapon-proficiency.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--weapon-proficiency.md","aliases":[],"tags":["RPG grinding","Character progression"],"sourceIds":["source-2545db7092b57045"],"sources":[{"id":"source-2545db7092b57045","title":"New World (2020 preview)","url":"https://www.newworld.com/en-us/news/articles/character-progression","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Using a chosen weapon type advances a separate proficiency track and unlocks related techniques."},{"id":"variants","title":"Variants","body":"### Action → reward\n\n<a id=\"weapon-proficiency-loop\"></a>\n\n- Fight with a particular weapon type → unlock techniques and proficiency bonuses. <a id=\"weapon-proficiency-repeat\"></a>\n- Unlock a technique by completing a weapon challenge. <a id=\"weapon-proficiency-option-2\"></a>\n- Master separate stances for one weapon. <a id=\"weapon-proficiency-option-3\"></a>"},{"id":"example","title":"Design example","body":"Victories with a spear fill a proficiency track, letting the player choose a new attack against shields."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"weapon-proficiency","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#weapon-proficiency","categoryIds":["character-progression"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Weapon proficiency","description":"Using a chosen weapon type advances a separate proficiency track and unlocks related techniques.","image":{"src":"images/mechanics/progression-newworld-weapon.webp","width":1440,"height":810,"game":"New World (2020 preview)","sourceUrl":"https://www.newworld.com/en-us/news/articles/character-progression","originalUrl":"https://images.ctfassets.net/j95d1p8hsuun/6sJgORarahITXgwlyyVzOv/2d141ff0646e5dab6da97aa67c61e4ae/weapontree-main.jpg","credit":"Amazon Games; 2020 character progression preview","rights":"© Amazon Games. All rights reserved. Historical interface example.","caption":"Hatchet mastery unlocks related abilities","alt":"Hatchet mastery unlocks related abilities","markers":[{"x":21,"y":44,"label":"The hatchet has a separate mastery track: level 16 of 20"},{"x":73,"y":37,"label":"Berserker and Throwing trees contain related abilities"}]},"tips":["Advance mastery through meaningful weapon use rather than empty repetition."],"examples":[{"title":"New World (2020 preview)","url":"https://www.newworld.com/en-us/news/articles/character-progression"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}