{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--treasure-maps","type":"mechanic","id":"rpg-grind--treasure-maps","lang":"en","title":"Treasure-map hunting","summary":"A consumable map or clue set directs a repeatable expedition toward a cache.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--treasure-maps/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--treasure-maps.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--treasure-maps.md","aliases":[],"tags":["RPG grinding","Exploration and discovery"],"sourceIds":["source-8b80ba817da7c2c9"],"sources":[{"id":"source-8b80ba817da7c2c9","title":"Final Fantasy XIV","url":"https://jp.finalfantasyxiv.com/blog/003047.html","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A consumable map or clue set directs a repeatable expedition toward a cache."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"treasure-maps-options\"></a>\n\n- Decode cache coordinates. <a id=\"treasure-maps-option-1\"></a>\n- Follow a sequence of landmarks. <a id=\"treasure-maps-option-2\"></a>\n- Combine map fragments for a valuable expedition. <a id=\"treasure-maps-option-3\"></a>"},{"id":"example","title":"Design example","body":"The player matches a rock silhouette to the landscape and digs up a chest."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"treasure-maps","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#treasure-maps","categoryIds":["exploration-loops"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Treasure-map hunting","description":"A consumable map or clue set directs a repeatable expedition toward a cache.","image":{"src":"images/mechanics/rpg-final-treasure.webp","width":600,"height":338,"game":"Final Fantasy XIV","sourceUrl":"https://jp.finalfantasyxiv.com/blog/003047.html","originalUrl":"https://lds-img.finalfantasyxiv.com/blog_image/jp_blog/20201202_mm_10.png","credit":"Square Enix","rights":"© Square Enix. Publisher-distributed screenshot or documentation image; all rights reserved. Excluded from portal MIT and CC BY 4.0.","caption":"FFXIV: a treasure-map fragment is compared with the regional map","alt":"FFXIV: a treasure-map fragment is compared with the regional map","markers":[{"x":80,"y":61,"label":"Match the fragment’s cross to features on the regional map"}]},"tips":["Provide enough landmarks for observation rather than blind coordinate guessing."],"examples":[{"title":"Final Fantasy XIV","url":"https://jp.finalfantasyxiv.com/blog/003047.html"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}