{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--stamina-attempts","type":"mechanic","id":"rpg-grind--stamina-attempts","lang":"en","title":"Regenerating attempt budget","summary":"Activities consume a resource restored over time or through play, limiting repetition frequency.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--stamina-attempts/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--stamina-attempts.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--stamina-attempts.md","aliases":[],"tags":["RPG grinding","Schedule and pacing"],"sourceIds":["source-fc1e96448c00cb53"],"sources":[{"id":"source-fc1e96448c00cb53","title":"Shop Titans","url":"https://store.steampowered.com/app/1258080/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Activities consume a resource restored over time or through play, limiting repetition frequency."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"stamina-attempts-options\"></a>\n\n- Spend energy per attempt. <a id=\"stamina-attempts-option-1\"></a>\n- Use separate budgets for different activities. <a id=\"stamina-attempts-option-2\"></a>\n- Accumulate a bounded reserve for a longer session. <a id=\"stamina-attempts-option-3\"></a>"},{"id":"example","title":"Design example","body":"A hero has a gathering stamina reserve and chooses the most needed veins."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"stamina-attempts","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#stamina-attempts","categoryIds":["cadence-controls"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Regenerating attempt budget","description":"Activities consume a resource restored over time or through play, limiting repetition frequency.","image":{"src":"images/mechanics/rpg-shop-titans-01.webp","width":1440,"height":810,"game":"Shop Titans","sourceUrl":"https://store.steampowered.com/app/1258080/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1258080/ss_21b6f74ed696af1bbf1f565c567e6f9f15864db9.1920x1080.jpg?t=1754432193","credit":"Kabam Games, Inc.","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"There is insufficient energy to apply a surcharge","alt":"There is insufficient energy to apply a surcharge","markers":[{"x":92,"y":52,"label":"Surcharge costs 865 energy with only 784 available"}]},"tips":["Show attempt costs and ways to restore the available budget."],"examples":[{"title":"Shop Titans","url":"https://store.steampowered.com/app/1258080/"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}