{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--seasonal-resets","type":"mechanic","id":"rpg-grind--seasonal-resets","lang":"en","title":"Seasonal partial resets","summary":"A new season resets specified tracks or the economy while preserving stated outcomes.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--seasonal-resets/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--seasonal-resets.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--seasonal-resets.md","aliases":[],"tags":["RPG grinding","Schedule and pacing"],"sourceIds":["source-1e1cff35e7d9ee46"],"sources":[{"id":"source-1e1cff35e7d9ee46","title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/lodestone/playguide/pvpguide/system/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A new season resets specified tracks or the economy while preserving stated outcomes."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"seasonal-resets-options\"></a>\n\n- Start a separate seasonal economy. <a id=\"seasonal-resets-option-1\"></a>\n- Refresh the cycle's rules and goals. <a id=\"seasonal-resets-option-2\"></a>\n- Transfer specified results into a permanent mode. <a id=\"seasonal-resets-option-3\"></a>"},{"id":"example","title":"Design example","body":"Seasonal heroes start without gold but retain commemorative appearances from earlier seasons."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"seasonal-resets","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#seasonal-resets","categoryIds":["cadence-controls"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Seasonal partial resets","description":"A new season resets specified tracks or the economy while preserving stated outcomes.","image":{"src":"images/mechanics/rpg-ffxiv-pvp-system-63.webp","width":880,"height":474,"game":"Final Fantasy XIV","sourceUrl":"https://na.finalfantasyxiv.com/lodestone/playguide/pvpguide/system/","originalUrl":"https://lds-img.finalfantasyxiv.com/h/W/khuQeeKryhJ_LFXegtBKpcRYYY.jpg","credit":"Square Enix; official guide screenshot","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A series defines the period for earning PvP rewards","alt":"A series defines the period for earning PvP rewards","markers":[{"x":49,"y":10,"label":"The series number distinguishes this reward period from others"}]},"tips":["Before a new season, list which tracks reset and which rewards persist."],"examples":[{"title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/lodestone/playguide/pvpguide/system/"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}