{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--scaling-dungeons","type":"mechanic","id":"rpg-grind--scaling-dungeons","lang":"en","title":"Scaling dungeons","summary":"A familiar dungeon is completed at higher difficulty tiers for the next level of rewards.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--scaling-dungeons/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--scaling-dungeons.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--scaling-dungeons.md","aliases":[],"tags":["RPG grinding","Repeatable challenges"],"sourceIds":["source-6f1679c4523261ce"],"sources":[{"id":"source-6f1679c4523261ce","title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/deepdungeon/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A familiar dungeon is completed at higher difficulty tiers for the next level of rewards."},{"id":"variants","title":"Variants","body":"### Action → reward\n\n<a id=\"scaling-dungeons-loop\"></a>\n\n- Repeat runs at higher tiers → obtain stronger rewards. <a id=\"scaling-dungeons-repeat\"></a>\n- Add modifiers changing the run and its rewards. <a id=\"scaling-dungeons-option-2\"></a>\n- Repeat a chosen tier for reliable acquisition. <a id=\"scaling-dungeons-option-3\"></a>"},{"id":"example","title":"Design example","body":"A successful clear unlocks a tier with new enemy modifiers and stronger loot."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"scaling-dungeons","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#scaling-dungeons","categoryIds":["challenges-collections"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Scaling dungeons","description":"A familiar dungeon is completed at higher difficulty tiers for the next level of rewards.","image":{"src":"images/mechanics/rpg-ffxiv-deep-24.webp","width":614,"height":436,"game":"Final Fantasy XIV","sourceUrl":"https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/deepdungeon/","originalUrl":"https://lds-img.finalfantasyxiv.com/h/Z/0vQvUw2XGtslK31KK1GPGbODVY.jpg","credit":"Square Enix; official guide screenshot","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Saved attempts on floors 1 and 101","alt":"Saved attempts on floors 1 and 101","markers":[{"x":16,"y":80,"label":"The failed attempt reached floor 101"}]},"tips":["Distinguish challenge tier, continuation rules and the cost of failure."],"examples":[{"title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/lodestone/playguide/contentsguide/deepdungeon/"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}