{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--rested-progress","type":"mechanic","id":"rpg-grind--rested-progress","lang":"en","title":"Rested progression reserve","summary":"Rest or absence builds a bounded reserve that accelerates later active actions.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--rested-progress/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--rested-progress.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--rested-progress.md","aliases":[],"tags":["RPG grinding","Scaling and focusing"],"sourceIds":["source-6ed07a0e27af2c57"],"sources":[{"id":"source-6ed07a0e27af2c57","title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/game_manual/view/#entry-hud_parameter","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Rest or absence builds a bounded reserve that accelerates later active actions."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"rested-progress-options\"></a>\n\n- Accumulate bonus-experience reserves while away. <a id=\"rested-progress-option-1\"></a>\n- Spend the reserve only on qualifying actions. <a id=\"rested-progress-option-2\"></a>\n- Use separate reserves for professions or combat. <a id=\"rested-progress-option-3\"></a>"},{"id":"example","title":"Design example","body":"After resting, the hero earns increased experience until a rested reserve is spent."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"rested-progress","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#rested-progress","categoryIds":["reward-scaling"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Rested progression reserve","description":"Rest or absence builds a bounded reserve that accelerates later active actions.","image":{"src":"images/mechanics/rpg-ffxiv-rested.webp","width":760,"height":110,"game":"Final Fantasy XIV","sourceUrl":"https://na.finalfantasyxiv.com/game_manual/view/#entry-hud_parameter","originalUrl":"https://lds-img.finalfantasyxiv.com/game_manual/na/24/fd90d3f83bfef48a6723179e0ca88b6f99a402.jpg","credit":"Square Enix","rights":"© Square Enix. All rights reserved.","caption":"The crescent moon indicates rested bonus accumulation","alt":"The crescent moon indicates rested bonus accumulation","markers":[{"x":82,"y":73,"label":"Rested experience bonus accrues in a sanctuary"}],"crop":{"x":480,"y":0,"width":200,"height":110}},"tips":["Distinguish bonus accumulation from consumption and show its limit."],"examples":[{"title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/game_manual/view/#entry-hud_parameter"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}