{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--respawn-windows","type":"mechanic","id":"rpg-grind--respawn-windows","lang":"en","title":"Source respawn windows","summary":"A harvested source returns according to time or world-state rules, changing repeat availability.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--respawn-windows/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--respawn-windows.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--respawn-windows.md","aliases":[],"tags":["RPG grinding","Schedule and pacing"],"sourceIds":["source-b58fb3e9c95ffaf7"],"sources":[{"id":"source-b58fb3e9c95ffaf7","title":"Monster Hunter Rise: Sunbreak","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/6/8","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A harvested source returns according to time or world-state rules, changing repeat availability."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"respawn-windows-options\"></a>\n\n- Respawn each source separately. <a id=\"respawn-windows-option-1\"></a>\n- Refresh an entire area on a shared cycle. <a id=\"respawn-windows-option-2\"></a>\n- Trigger restoration through world events. <a id=\"respawn-windows-option-3\"></a>"},{"id":"example","title":"Design example","body":"After mining ore, the player moves elsewhere until veins return."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"respawn-windows","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#respawn-windows","categoryIds":["cadence-controls"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Source respawn windows","description":"A harvested source returns according to time or world-state rules, changing repeat availability.","image":{"src":"images/mechanics/rpg-mhr-47.webp","width":512,"height":256,"game":"Monster Hunter Rise: Sunbreak","sourceUrl":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/6/8","originalUrl":"https://game.capcom.com/manual/Multi-Platform/locale/page/68_4_1.jpg","credit":"Capcom; official web manual screenshot","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A replenishing material gathering point","alt":"A replenishing material gathering point","markers":[{"x":49,"y":53,"label":"The gathering point replenishes after harvesting"}]},"tips":["Explain replenishment rules and offer useful alternatives while waiting."],"examples":[{"title":"Monster Hunter Rise: Sunbreak","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/6/8"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}