{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--rarity-hunting","type":"mechanic","id":"rpg-grind--rarity-hunting","lang":"en","title":"Rarity hunting","summary":"Repeated looting offers a chance to replace an item with a higher-quality or rarer version.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--rarity-hunting/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--rarity-hunting.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--rarity-hunting.md","aliases":[],"tags":["RPG grinding","Equipment acquisition"],"sourceIds":["source-fc1e96448c00cb53"],"sources":[{"id":"source-fc1e96448c00cb53","title":"Shop Titans","url":"https://store.steampowered.com/app/1258080/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Repeated looting offers a chance to replace an item with a higher-quality or rarer version."},{"id":"variants","title":"Variants","body":"### Action → reward\n\n<a id=\"rarity-hunting-loop\"></a>\n\n- Collect random loot → find higher-quality items. <a id=\"rarity-hunting-repeat\"></a>\n- Raise available quality through source difficulty. <a id=\"rarity-hunting-option-2\"></a>\n- Collect rare items for different roles of one hero. <a id=\"rarity-hunting-option-3\"></a>"},{"id":"example","title":"Design example","body":"Fortress chests contain weapons of several rarities; the player seeks a rare version appropriate to their level."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[{"type":"explains","direction":"incoming","label":"Understand the principle","key":"lesson/controlled-randomness","title":"Randomness and unlucky streaks","url":"https://gamemechanics.pro/en/lessons/controlled-randomness/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lesson/controlled-randomness.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lesson/controlled-randomness.md"}],"placements":[{"catalogId":"rpg-grind","id":"rarity-hunting","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#rarity-hunting","categoryIds":["equipment-loot"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Rarity hunting","description":"Repeated looting offers a chance to replace an item with a higher-quality or rarer version.","image":{"src":"images/mechanics/rpg-shop-titans-02.webp","width":1440,"height":810,"game":"Shop Titans","sourceUrl":"https://store.steampowered.com/app/1258080/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1258080/ss_57ad4b635da2184e5699f0b59347207bc311fdc9.1920x1080.jpg?t=1754432193","credit":"Kabam Games, Inc.","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A Flawless-quality item after enchanting","alt":"A Flawless-quality item after enchanting","markers":[{"x":49,"y":58,"label":"Flawless quality distinguishes this copy of the item"}]},"tips":["Explain result rarity and value separately from the number of attempts."],"examples":[{"title":"Shop Titans","url":"https://store.steampowered.com/app/1258080/"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}