{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--property-rerolls","type":"mechanic","id":"rpg-grind--property-rerolls","lang":"en","title":"Property rerolling","summary":"The player spends resources to replace properties on an acquired item and move it toward a desired configuration.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--property-rerolls/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--property-rerolls.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--property-rerolls.md","aliases":[],"tags":["RPG grinding","Equipment upgrades"],"sourceIds":["source-5c12c063773d9d80"],"sources":[{"id":"source-5c12c063773d9d80","title":"Monster Hunter Rise: Sunbreak","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/9/1","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player spends resources to replace properties on an acquired item and move it toward a desired configuration."},{"id":"variants","title":"Variants","body":"### Action → reward\n\n<a id=\"property-rerolls-loop\"></a>\n\n- Spend accumulated resources → replace unwanted properties. <a id=\"property-rerolls-repeat\"></a>\n- Lock a useful property before rerolling the rest. <a id=\"property-rerolls-option-2\"></a>\n- Choose a replacement from several offers. <a id=\"property-rerolls-option-3\"></a>"},{"id":"example","title":"Design example","body":"Enchantment dust replaces fire resistance with a random property while preserving the ring’s other attributes."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"property-rerolls","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#property-rerolls","categoryIds":["equipment-upgrades"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Property rerolling","description":"The player spends resources to replace properties on an acquired item and move it toward a desired configuration.","image":{"src":"images/mechanics/rpg-mhr-75.webp","width":512,"height":256,"game":"Monster Hunter Rise: Sunbreak","sourceUrl":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/9/1","originalUrl":"https://game.capcom.com/manual/Multi-Platform/locale/en/page/91_45_1.jpg","credit":"Capcom; official web manual screenshot","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Comparing current and randomly augmented properties","alt":"Comparing current and randomly augmented properties","markers":[{"x":50,"y":56,"label":"The new result changes defence, resistances and skills"}]},"tips":["Let players compare the result and decide whether to keep it."],"examples":[{"title":"Monster Hunter Rise: Sunbreak","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/9/1"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}