{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--performance-rewards","type":"mechanic","id":"rpg-grind--performance-rewards","lang":"en","title":"Performance-based rewards","summary":"Reward amount or composition depends on observable performance rather than completion alone.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--performance-rewards/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--performance-rewards.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--performance-rewards.md","aliases":[],"tags":["RPG grinding","Delivery and distribution"],"sourceIds":["source-b53d4143633e26ea"],"sources":[{"id":"source-b53d4143633e26ea","title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/lodestone/ishgardian_restoration/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Reward amount or composition depends on observable performance rather than completion alone."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"performance-rewards-options\"></a>\n\n- Reward speed while preserving required conditions. <a id=\"performance-rewards-option-1\"></a>\n- Count preserved resources or allies. <a id=\"performance-rewards-option-2\"></a>\n- Give a separate bonus for an optional objective. <a id=\"performance-rewards-option-3\"></a>"},{"id":"example","title":"Design example","body":"Preserved caravan crates increase the escort payout."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"performance-rewards","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#performance-rewards","categoryIds":["reward-distribution"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Performance-based rewards","description":"Reward amount or composition depends on observable performance rather than completion alone.","image":{"src":"images/mechanics/rpg-ffxiv-restoration-37.webp","width":640,"height":506,"game":"Final Fantasy XIV","sourceUrl":"https://na.finalfantasyxiv.com/lodestone/ishgardian_restoration/","originalUrl":"https://lds-img.finalfantasyxiv.com/h/B/2PMZgcmtPbtvaiLEnqUZo1aP3g.jpg","credit":"Square Enix; official guide screenshot","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Rewards rise with the item’s collectability","alt":"Rewards rise with the item’s collectability","markers":[{"x":28,"y":84,"label":"The table links turn-in quality to the reward"}]},"tips":["Show quality thresholds before the attempt begins."],"examples":[{"title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/lodestone/ishgardian_restoration/"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}