{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--part-breaks","type":"mechanic","id":"rpg-grind--part-breaks","lang":"en","title":"Part-break harvesting","summary":"The player changes combat tactics to damage a desired part and obtain its associated material.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--part-breaks/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--part-breaks.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--part-breaks.md","aliases":[],"tags":["RPG grinding","Combat and hunting"],"sourceIds":["source-cbbfc563999171e8"],"sources":[{"id":"source-cbbfc563999171e8","title":"Monster Hunter Rise: Sunbreak","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/6/3","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player changes combat tactics to damage a desired part and obtain its associated material."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"part-breaks-options\"></a>\n\n- Break a specific part before victory. <a id=\"part-breaks-option-1\"></a>\n- Use a suitable damage type to sever material. <a id=\"part-breaks-option-2\"></a>\n- Preserve a rare organ by avoiding excessive damage. <a id=\"part-breaks-option-3\"></a>"},{"id":"example","title":"Design example","body":"A hunter targets the shell, keeping the prey alive until it breaks."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"part-breaks","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#part-breaks","categoryIds":["combat-hunts"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Part-break harvesting","description":"The player changes combat tactics to damage a desired part and obtain its associated material.","image":{"src":"images/mechanics/rpg-mhr-28.webp","width":454,"height":256,"game":"Monster Hunter Rise: Sunbreak","sourceUrl":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/6/3","originalUrl":"https://game.capcom.com/manual/Multi-Platform/locale/en/page/63_20_1.jpg","credit":"Capcom; official web manual screenshot","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"A subquest for breaking monster parts","alt":"A subquest for breaking monster parts","markers":[{"x":23,"y":63,"label":"Monsters: Broken Parts makes part breaks a separate objective"}]},"tips":["Connect the desired material to a specific part and how to break it."],"examples":[{"title":"Monster Hunter Rise: Sunbreak","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/6/3"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}