{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--monster-ingredients","type":"mechanic","id":"rpg-grind--monster-ingredients","lang":"en","title":"Hunting for ingredients","summary":"A required material is tied to a creature, location or hunting condition, directing target selection.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--monster-ingredients/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--monster-ingredients.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--monster-ingredients.md","aliases":[],"tags":["RPG grinding","Combat and hunting"],"sourceIds":["source-7e8cddf5bd2df8d5"],"sources":[{"id":"source-7e8cddf5bd2df8d5","title":"Melvor Idle","url":"https://store.steampowered.com/app/1267910/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A required material is tied to a creature, location or hunting condition, directing target selection."},{"id":"variants","title":"Variants","body":"### Action → reward\n\n<a id=\"monster-ingredients-loop\"></a>\n\n- Track particular creatures → obtain crafting parts. <a id=\"monster-ingredients-repeat\"></a>\n- Hunt in a biome containing the desired material. <a id=\"monster-ingredients-option-2\"></a>\n- Gather different ingredients for one production chain. <a id=\"monster-ingredients-option-3\"></a>"},{"id":"example","title":"Design example","body":"A frost potion needs cave-lizard glands, so the player searches for their lairs."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"monster-ingredients","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#monster-ingredients","categoryIds":["combat-hunts"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Hunting for ingredients","description":"A required material is tied to a creature, location or hunting condition, directing target selection.","image":{"src":"images/mechanics/rpg-melvor-idle-03.webp","width":1440,"height":810,"crop":{"x":510,"y":225,"width":435,"height":488},"game":"Melvor Idle","sourceUrl":"https://store.steampowered.com/app/1267910/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1267910/ss_4d1ff907a39313707c27cddb1fc1b0a03a743859.1920x1080.jpg?t=1789749689","credit":"Games by Malcs / Jagex Ltd","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Bones, leather and meat from the chosen target","alt":"Bones, leather and meat from the chosen target","markers":[{"x":51,"y":62,"label":"Defeating the creature provides its associated materials"}]},"tips":["Let players find the source of a material from its crafting recipe."],"examples":[{"title":"Melvor Idle","url":"https://store.steampowered.com/app/1267910/"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}