{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--mob-pack-farming","type":"mechanic","id":"rpg-grind--mob-pack-farming","lang":"en","title":"Enemy-pack farming","summary":"The player gathers and defeats ordinary enemy packs, choosing density, routing and resource expenditure.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--mob-pack-farming/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--mob-pack-farming.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--mob-pack-farming.md","aliases":[],"tags":["RPG grinding","Combat and hunting"],"sourceIds":["source-a11141c21255e5c1"],"sources":[{"id":"source-a11141c21255e5c1","title":"Grim Dawn","url":"https://store.steampowered.com/app/219990/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player gathers and defeats ordinary enemy packs, choosing density, routing and resource expenditure."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"mob-pack-farming-options\"></a>\n\n- Gather enemies for area attacks. <a id=\"mob-pack-farming-option-1\"></a>\n- Repeat a short route between camps. <a id=\"mob-pack-farming-option-2\"></a>\n- Choose safe packs over denser dangerous ones. <a id=\"mob-pack-farming-option-3\"></a>"},{"id":"example","title":"Design example","body":"A mage draws several squads onto a bridge and spends one powerful attack on the whole pack."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"mob-pack-farming","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#mob-pack-farming","categoryIds":["combat-hunts"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Enemy-pack farming","description":"The player gathers and defeats ordinary enemy packs, choosing density, routing and resource expenditure.","image":{"src":"images/mechanics/priority-grim-dawn-00.webp","width":1440,"height":810,"game":"Grim Dawn","sourceUrl":"https://store.steampowered.com/app/219990/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/219990/ss_163bf567dd0b246da53cf4d7d0724ac8d8a7e075.1920x1080.jpg?t=1791567021","credit":"Crate Entertainment","rights":"Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Damaging a group of enemies","alt":"Damaging a group of enemies","markers":[{"x":50,"y":50,"label":"Several targets take part in the same encounter"}]},"tips":["Enemy density should create a choice between speed and danger."],"examples":[{"title":"Grim Dawn","url":"https://store.steampowered.com/app/219990/"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}