{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--loot-ownership","type":"mechanic","id":"rpg-grind--loot-ownership","lang":"en","title":"Personal and shared loot","summary":"The rule determines who owns a reward and how participants divide a shared outcome.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--loot-ownership/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--loot-ownership.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--loot-ownership.md","aliases":[],"tags":["RPG grinding","Delivery and distribution"],"sourceIds":["source-b57c3b122b28a0a6"],"sources":[{"id":"source-b57c3b122b28a0a6","title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/lodestone/topics/detail/464263b3ce6026cdf98a49bf8f98c204c6199e5a","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The rule determines who owns a reward and how participants divide a shared outcome."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"loot-ownership-options\"></a>\n\n- Award independent loot to each participant. <a id=\"loot-ownership-option-1\"></a>\n- Allocate a shared item through claims or rotation. <a id=\"loot-ownership-option-2\"></a>\n- Allow loot trading within the party. <a id=\"loot-ownership-option-3\"></a>"},{"id":"example","title":"Design example","body":"Each participant receives personal materials, while a rare trophy is allocated separately."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"loot-ownership","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#loot-ownership","categoryIds":["reward-distribution"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Personal and shared loot","description":"The rule determines who owns a reward and how participants divide a shared outcome.","image":{"src":"images/mechanics/rpg-final-loot.webp","width":522,"height":529,"game":"Final Fantasy XIV","sourceUrl":"https://na.finalfantasyxiv.com/lodestone/topics/detail/464263b3ce6026cdf98a49bf8f98c204c6199e5a","originalUrl":"https://img.finalfantasyxiv.com/t/464263b3ce6026cdf98a49bf8f98c204c6199e5a_79.png?1512110407","credit":"Square Enix","rights":"© Square Enix. Publisher-distributed screenshot or documentation image; all rights reserved. Excluded from portal MIT and CC BY 4.0.","caption":"FFXIV: Normal loot rules use Need, Greed and Pass","alt":"FFXIV: Normal loot rules use Need, Greed and Pass","markers":[{"x":50,"y":25,"label":"The selected rule defines how the party rolls for shared loot"}]},"tips":["State ownership rules before combat and make distribution results visible."],"examples":[{"title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/lodestone/topics/detail/464263b3ce6026cdf98a49bf8f98c204c6199e5a"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}