{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--hard-pity","type":"mechanic","id":"rpg-grind--hard-pity","lang":"en","title":"Hard pity threshold","summary":"After a defined number of qualifying failures, the next reward is guaranteed under explicit counter rules.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--hard-pity/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--hard-pity.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--hard-pity.md","aliases":[],"tags":["RPG grinding","Investment and outcome protection"],"sourceIds":["source-13242f8f8f62f9c9","source-27bec284a15a1801"],"sources":[{"id":"source-13242f8f8f62f9c9","title":"Black Desert: Ancient Anvil, 9 January 2025 update","url":"https://www.naeu.playblackdesert.com/en-US/News/Detail?countryType=en-US&groupContentNo=8046","verifiedAt":null},{"id":"source-27bec284a15a1801","title":"Black Desert","url":"https://www.sa.playblackdesert.com/Pt-BR/Wiki?wikiNo=395","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"After a defined number of qualifying failures, the next reward is guaranteed under explicit counter rules."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"hard-pity-options\"></a>\n\n- Guarantee a reward on a defined attempt. <a id=\"hard-pity-option-1\"></a>\n- Keep a separate counter for each target type. <a id=\"hard-pity-option-2\"></a>\n- Preserve the counter across sessions or qualifying sources. <a id=\"hard-pity-option-3\"></a>"},{"id":"example","title":"Design example","body":"If a blueprint is not found in nine expeditions, the tenth guarantees it."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"hard-pity","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#hard-pity","categoryIds":["reward-protection"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Hard pity threshold","description":"After a defined number of qualifying failures, the next reward is guaranteed under explicit counter rules.","image":{"src":"images/mechanics/rpg-bdo-guarantee.webp","width":492,"height":685,"game":"Black Desert","sourceUrl":"https://www.sa.playblackdesert.com/Pt-BR/Wiki?wikiNo=395","originalUrl":"https://s1.pearlcdn.com/NAEU/Upload/WIKI/fe02285d43120240507151057736.gif","sourceFrameSeconds":0,"credit":"Pearl Abyss","rights":"© Pearl Abyss. All rights reserved.","caption":"Ancient Anvil provides a guaranteed enhancement","alt":"Ancient Anvil provides a guaranteed enhancement","markers":[{"x":50,"y":34,"label":"Filling Agris Essence raises the success chance to 100%"}]},"tips":["Show the guarantee threshold and the counter reset rules."],"examples":[{"title":"Black Desert","url":"https://www.sa.playblackdesert.com/Pt-BR/Wiki?wikiNo=395"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}