{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--fragment-collection","type":"mechanic","id":"rpg-grind--fragment-collection","lang":"en","title":"Fragment collection","summary":"Fragments accumulate toward a specific unlock. In Clash Royale, six shards unlock a card’s Evolution; the image shows an already evolved Skeletons card.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--fragment-collection/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--fragment-collection.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--fragment-collection.md","aliases":[],"tags":["RPG grinding","Equipment acquisition"],"sourceIds":["source-3cb72937c914a9b5"],"sources":[{"id":"source-3cb72937c914a9b5","title":"Clash Royale (2023 interface)","url":"https://supercell.com/en/games/clashroyale/blog/release-notes/card-evolution-2/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Parts of a future item accumulate toward a known threshold. Each acquired fragment brings a specific reward closer."},{"id":"variants","title":"Variants","body":"### Action → reward\n\n<a id=\"fragment-collection-loop\"></a>\n\n- Accumulate shards or components → assemble an item upon reaching the threshold. <a id=\"fragment-collection-repeat\"></a>\n- Collect different named parts of one item. <a id=\"fragment-collection-option-2\"></a>\n- Choose which reward to assemble from shared fragments. <a id=\"fragment-collection-option-3\"></a>"},{"id":"example","title":"Design example","body":"Each guardian victory grants a fragment; ten fragments assemble into an amulet."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"fragment-collection","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#fragment-collection","categoryIds":["equipment-loot"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Fragment collection","description":"Fragments accumulate toward a specific unlock. In Clash Royale, six shards unlock a card’s Evolution; the image shows an already evolved Skeletons card.","image":{"src":"images/mechanics/rpg-final-evolution.webp","width":990,"height":435,"crop":{"x":15,"y":15,"width":560,"height":405},"game":"Clash Royale (2023 interface)","sourceUrl":"https://supercell.com/en/games/clashroyale/blog/release-notes/card-evolution-2/","originalUrl":"https://clashroyale.inbox.supercell.com/9jtsgmsiuthj/_NbHW4pnUBYws9jNM7YodxNHv4aTSEAwK0H3iDVrbL4/352148b1a34c1c4956825e274151cd81/368597019_1686918325.png","credit":"Supercell","rights":"© Supercell. Publisher-distributed screenshot or documentation image; all rights reserved. Excluded from portal MIT and CC BY 4.0.","caption":"Clash Royale: unlocked Skeletons Evolution, 2023 interface","alt":"Clash Royale: unlocked Skeletons Evolution, 2023 interface","markers":[{"x":18,"y":22,"label":"The purple icon marks an Evolution unlocked by collecting shards"}]},"tips":["Show the target, remaining fragments and the rule for excess copies."],"examples":[{"title":"Clash Royale (2023 interface)","url":"https://supercell.com/en/games/clashroyale/blog/release-notes/card-evolution-2/"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}