{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--fishing","type":"mechanic","id":"rpg-grind--fishing","lang":"en","title":"Fishing and aquatic gathering","summary":"The player chooses a spot, casts a line and responds to a bite. The location and the retrieval challenge determine the catch.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--fishing/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--fishing.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--fishing.md","aliases":["Fishing"],"tags":["RPG grinding","Gathering and production"],"sourceIds":["source-df9ed2d1b2e7ac06"],"sources":[{"id":"source-df9ed2d1b2e7ac06","title":"Spiritfarer","url":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"The player repeats catches while choosing tackle, bait, location and conditions."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"fishing-options\"></a>\n\n- Choose bait for a desired species. <a id=\"fishing-option-1\"></a>\n- Accumulate catches for sale or cooking. <a id=\"fishing-option-2\"></a>\n- Seek trophy size and quality. <a id=\"fishing-option-3\"></a>"},{"id":"example","title":"Design example","body":"A fisher changes bait and travels to a river mouth for a rare eel."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"fishing","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#fishing","categoryIds":["resources-production"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Fishing","description":"The player chooses a spot, casts a line and responds to a bite. The location and the retrieval challenge determine the catch.","image":{"src":"images/mechanics/spiritfarer-fishing.webp","width":1440,"height":810,"crop":{"x":338,"y":263,"width":825,"height":547},"game":"Spiritfarer","sourceUrl":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/","originalUrl":"https://thunderlotusgames.com/wp-content/uploads/2023/10/Spiritfarer-SCREENSHOTS-01.jpg","credit":"Thunder Lotus","rights":"© Thunder Lotus. All rights reserved.","caption":"Fishing from the ship","alt":"Spiritfarer: Stella fishes from the edge of her ship; the line reaches the water and her cat sits nearby.","markers":[{"x":57,"y":59,"label":"Angler and rod aboard the ship"},{"x":32,"y":92,"label":"The line reaches the water"}]},"tips":["Separate waiting for a bite from the active retrieval challenge.","Make bites recognizable without relying on sound."],"examples":[{"title":"Spiritfarer","url":"https://thunderlotusgames.com/press-kits/spiritfarer-press-kit/"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}