{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--equipment-sets","type":"mechanic","id":"rpg-grind--equipment-sets","lang":"en","title":"Equipment set collection","summary":"Individual set pieces grant additional effects when used together. Progress is measured by set completion.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--equipment-sets/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--equipment-sets.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--equipment-sets.md","aliases":[],"tags":["RPG grinding","Equipment acquisition"],"sourceIds":["source-d04c233c917eeb3d"],"sources":[{"id":"source-d04c233c917eeb3d","title":"Monster Hunter Rise: Sunbreak","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/9/2","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Individual set pieces grant additional effects when used together. Progress is measured by set completion."},{"id":"variants","title":"Variants","body":"### Action → reward\n\n<a id=\"equipment-sets-loop\"></a>\n\n- Obtain set pieces → unlock bonuses for wearing multiple pieces. <a id=\"equipment-sets-repeat\"></a>\n- Collect alternative sets for different roles. <a id=\"equipment-sets-option-2\"></a>\n- Combine partial bonuses from multiple sets. <a id=\"equipment-sets-option-3\"></a>"},{"id":"example","title":"Design example","body":"Two set pieces strengthen poison, while the fourth changes how it spreads."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[{"type":"explains","direction":"incoming","label":"Understand the principle","key":"lesson/progression-pacing","title":"Progression: capabilities and pacing","url":"https://gamemechanics.pro/en/lessons/progression-pacing/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/lesson/progression-pacing.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/lesson/progression-pacing.md"}],"placements":[{"catalogId":"rpg-grind","id":"equipment-sets","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#equipment-sets","categoryIds":["equipment-loot"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Equipment set collection","description":"Individual set pieces grant additional effects when used together. Progress is measured by set completion.","image":{"src":"images/mechanics/rpg-mhr-78.webp","width":512,"height":256,"game":"Monster Hunter Rise: Sunbreak","sourceUrl":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/9/2","originalUrl":"https://game.capcom.com/manual/Multi-Platform/locale/en/page/92_20_1.jpg","credit":"Capcom; official web manual screenshot","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Resistance bonuses for 3, 4 and 5 matching pieces","alt":"Resistance bonuses for 3, 4 and 5 matching pieces","markers":[{"x":49,"y":73,"label":"Five set pieces grant +3 to all resistances"}]},"tips":["Show the active threshold and the effect of adding the next piece."],"examples":[{"title":"Monster Hunter Rise: Sunbreak","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/9/2"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}