{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--enemy-chains","type":"mechanic","id":"rpg-grind--enemy-chains","lang":"en","title":"Combat target chains","summary":"One victory unlocks or strengthens the next target, forming a repeatable sequence.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--enemy-chains/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--enemy-chains.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--enemy-chains.md","aliases":[],"tags":["RPG grinding","Combat and hunting"],"sourceIds":["source-cbbfc563999171e8"],"sources":[{"id":"source-cbbfc563999171e8","title":"Monster Hunter Rise: Sunbreak","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/6/3","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"One victory unlocks or strengthens the next target, forming a repeatable sequence."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"enemy-chains-options\"></a>\n\n- Build a summoning chain from trophies. <a id=\"enemy-chains-option-1\"></a>\n- Progress through increasingly strong targets. <a id=\"enemy-chains-option-2\"></a>\n- Hunt a chosen chain branch for its rewards. <a id=\"enemy-chains-option-3\"></a>"},{"id":"example","title":"Design example","body":"After three guards, a captain appears; the captain's token summons a champion."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"enemy-chains","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#enemy-chains","categoryIds":["combat-hunts"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Combat target chains","description":"One victory unlocks or strengthens the next target, forming a repeatable sequence.","image":{"src":"images/mechanics/rpg-mhr-23.webp","width":512,"height":256,"game":"Monster Hunter Rise: Sunbreak","sourceUrl":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/6/3","originalUrl":"https://game.capcom.com/manual/Multi-Platform/locale/en/page/63_13_1.jpg","credit":"Capcom; official web manual screenshot","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Key quests unlock the next challenge","alt":"Key quests unlock the next challenge","markers":[{"x":65,"y":18,"label":"The counter tracks completed key quests"}]},"tips":["Show which victory advances the chain and what becomes available next."],"examples":[{"title":"Monster Hunter Rise: Sunbreak","url":"https://game.capcom.com/manual/Multi-Platform/en/windows/page/6/3"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}