{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--crafting-cooldowns","type":"mechanic","id":"rpg-grind--crafting-cooldowns","lang":"en","title":"Production time constraints","summary":"Crafting or research takes time, requiring queue and capacity management.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--crafting-cooldowns/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--crafting-cooldowns.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--crafting-cooldowns.md","aliases":[],"tags":["RPG grinding","Schedule and pacing"],"sourceIds":["source-7e8cddf5bd2df8d5"],"sources":[{"id":"source-7e8cddf5bd2df8d5","title":"Melvor Idle","url":"https://store.steampowered.com/app/1267910/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Crafting or research takes time, requiring queue and capacity management."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"crafting-cooldowns-options\"></a>\n\n- Give each operation a duration. <a id=\"crafting-cooldowns-option-1\"></a>\n- Limit parallel work slots. <a id=\"crafting-cooldowns-option-2\"></a>\n- Allow periodic production of a rare component. <a id=\"crafting-cooldowns-option-3\"></a>"},{"id":"example","title":"Design example","body":"A laboratory studies one recipe while a workshop processes metal."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"crafting-cooldowns","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#crafting-cooldowns","categoryIds":["cadence-controls"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Production time constraints","description":"Crafting or research takes time, requiring queue and capacity management.","image":{"src":"images/mechanics/rpg-melvor-idle-05.webp","width":1440,"height":810,"crop":{"x":203,"y":203,"width":382,"height":510},"game":"Melvor Idle","sourceUrl":"https://store.steampowered.com/app/1267910/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1267910/ss_92d81e3ecd4bc0c27fe3b3f6098b72844a0b1e1e.1920x1080.jpg?t=1789749689","credit":"Games by Malcs / Jagex Ltd","rights":"Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"One potion crafting cycle takes two seconds","alt":"One potion crafting cycle takes two seconds","markers":[{"x":30,"y":82,"label":"Production duration appears beside Create"}]},"tips":["Show remaining time and the reason a production queue stops."],"examples":[{"title":"Melvor Idle","url":"https://store.steampowered.com/app/1267910/"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}