{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--breadth-mastery","type":"mechanic","id":"rpg-grind--breadth-mastery","lang":"en","title":"Mastery across classes and equipment","summary":"New equipment contributes to shared progress. In Warframe, initial ranks on different frames and weapons earn Mastery; ranking a duplicate does not repeat it.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--breadth-mastery/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--breadth-mastery.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--breadth-mastery.md","aliases":[],"tags":["RPG grinding","Character progression"],"sourceIds":["source-9a4bf5b9e458a3ba","source-1dc1c4f39d7af7d8","source-224cd25855cf9d11"],"sources":[{"id":"source-9a4bf5b9e458a3ba","title":"Warframe: Mastery Basics","url":"https://support.warframe.com/hc/en-us/articles/218718097-Mastery-Basics","verifiedAt":null},{"id":"source-1dc1c4f39d7af7d8","title":"Warframe (Quick Start interface)","url":"https://www.warframe.com/uk/game/quickstart","verifiedAt":null},{"id":"source-224cd25855cf9d11","title":"Warframe: Mastery Ranks Guide","url":"https://www.warframe.com/en/news/guida-grado-maestria","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Developing new classes or equipment contributes to shared progression. Rules for counting new items encourage trying different play styles."},{"id":"variants","title":"Variants","body":"### Action → reward\n\n<a id=\"breadth-mastery-loop\"></a>\n\n- Level new classes or items → raise an overall rank and unlock options. <a id=\"breadth-mastery-repeat\"></a>\n- Develop different classes for an overall rank. <a id=\"breadth-mastery-option-2\"></a>\n- Complete a set of mastered items for a shared unlock. <a id=\"breadth-mastery-option-3\"></a>"},{"id":"example","title":"Design example","body":"Mastering each staff type for the first time grants overall rank points; mastering a duplicate adds none."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"breadth-mastery","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#breadth-mastery","categoryIds":["character-progression"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Mastery across classes and equipment","description":"New equipment contributes to shared progress. In Warframe, initial ranks on different frames and weapons earn Mastery; ranking a duplicate does not repeat it.","image":{"src":"images/mechanics/rpg-final-mastery.webp","width":600,"height":340,"game":"Warframe (Quick Start interface)","sourceUrl":"https://www.warframe.com/uk/game/quickstart","originalUrl":"https://www-static.warframe.com/images/mainSiteAssets/quickstartPage/qs-mod1.jpg","credit":"Digital Extremes","rights":"© Digital Extremes. Publisher-distributed screenshot or documentation image; all rights reserved. Excluded from portal MIT and CC BY 4.0.","caption":"Warframe: mod capacity relates to the rank of the equipped frame","alt":"Warframe: mod capacity relates to the rank of the equipped frame","markers":[{"x":39,"y":7,"label":"Mod capacity grows with rank; Mastery counts distinct equipment"}]},"tips":["Show what already counted so repeated leveling is not mistaken for new progress."],"examples":[{"title":"Warframe (Quick Start interface)","url":"https://www.warframe.com/uk/game/quickstart"},{"title":"Warframe: Mastery Ranks Guide","url":"https://www.warframe.com/en/news/guida-grado-maestria"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}