{"schemaVersion":1,"record":{"key":"mechanic/rpg-grind--banking-extraction","type":"mechanic","id":"rpg-grind--banking-extraction","lang":"en","title":"Banking and extraction","summary":"Expedition gains become persistent only after exiting or reaching a banking point.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/rpg-grind--banking-extraction/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/rpg-grind--banking-extraction.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/rpg-grind--banking-extraction.md","aliases":[],"tags":["RPG grinding","Cost and risk"],"sourceIds":["source-e5f0e3004142ba56"],"sources":[{"id":"source-e5f0e3004142ba56","title":"Hunt: Showdown 1896","url":"https://www.huntshowdown.com/player-guide/en_US","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Expedition gains become persistent only after exiting or reaching a banking point."},{"id":"variants","title":"Variants","body":"### Variants\n\n<a id=\"banking-extraction-options\"></a>\n\n- Leave a dangerous zone to preserve loot. <a id=\"banking-extraction-option-1\"></a>\n- Bank part of the result at intermediate checkpoints. <a id=\"banking-extraction-option-2\"></a>\n- Spend resources to send loot safely home. <a id=\"banking-extraction-option-3\"></a>"},{"id":"example","title":"Design example","body":"A party chooses to exit with its ore or open another dangerous chamber."},{"id":"context","title":"Context and limits","body":"A systematic RPG grind reference: 110 mechanics and 330 variants in 18 sections. Four layers answer different questions: what the player repeats, what develops, how rewards arrive and what constrains the loop. It covers single-player RPGs, ARPGs, MMORPGs and adjacent management and accumulation systems. Every mechanic has an explanation, variants and a hypothetical example; coverage, combinations and verified game observations follow the catalog."}],"relations":[],"placements":[{"catalogId":"rpg-grind","id":"banking-extraction","title":"RPG grinding","url":"https://gamemechanics.pro/en/mechanics/rpg-grind/#banking-extraction","categoryIds":["cost-risk-controls"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Banking and extraction","description":"Expedition gains become persistent only after exiting or reaching a banking point.","image":{"src":"images/mechanics/hunt-extraction-guide.webp","width":1440,"height":810,"crop":{"x":240,"y":0,"width":960,"height":600},"game":"Hunt: Showdown 1896","sourceUrl":"https://www.huntshowdown.com/player-guide/en_US","originalUrl":"https://www.huntshowdown.com/files/playerguide/landing/Phase2_Step6_poster2448.jpg","credit":"Crytek; extraction screenshot from official player guide","rights":"Game imagery © its respective rights holders. Screenshot supplied in the official guide; all rights reserved. Excluded from MIT and CC BY 4.0.","caption":"Extraction ends a dangerous expedition","alt":"Extraction ends a dangerous expedition","markers":[{"x":50,"y":36,"label":"The countdown shows the time until successful extraction"}]},"tips":["Make the banking moment and extraction failure conditions clear."],"examples":[{"title":"Hunt: Showdown 1896","url":"https://www.huntshowdown.com/player-guide/en_US"}]}},"endsAt":null,"provenance":"Original editorial RPG grind taxonomy authored for gamemechanics.pro on 2026-10-20 and expanded to cover activities, progression goals, reward rules and constraints. All original thirty family/branch/variant identities are preserved. Official developer and publisher sources support only the specifically described released-game observations; design variants and scenarios are hypothetical.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/rpg-grind"}}