{"schemaVersion":1,"record":{"key":"mechanic/role-playing-systems--t057","type":"mechanic","id":"role-playing-systems--t057","lang":"en","title":"Reputation, factions and alignment","summary":"Reputation stores how communities view the character's actions and changes access to services, quests and support.","updatedAt":"2026-10-22","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t057/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/role-playing-systems--t057.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/role-playing-systems--t057.md","aliases":[],"tags":["Role-playing systems","Mechanics and variants"],"sourceIds":["source-3817d420df0baa92","source-2e84d3b5dbcd708b"],"sources":[{"id":"source-3817d420df0baa92","title":"Robert Nystrom: State","url":"https://github.com/munificent/game-programming-patterns/blob/master/book/state.markdown","verifiedAt":null},{"id":"source-2e84d3b5dbcd708b","title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/lodestone/topics/detail/03843d6bf7ba69adc37d7955ff7af43f3c43828a","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"Reputation stores how communities view the character's actions and changes access to services, quests and support."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t057-variants\"></a>\n\n- Factions evaluate the same action differently. <a id=\"t057-v1\"></a>\n- Witnesses determine how information spreads. <a id=\"t057-v2\"></a>\n- Forgiveness requires repairing specific harm. <a id=\"t057-v3\"></a>\n- Local recognition differs from worldwide fame. <a id=\"t057-v4\"></a>"},{"id":"example","title":"Design example","body":"Rescuing a smuggler opens a secret pier but harms relations with the harbor watch.\n\nPrototype check: Test whether actions visibly explain faction reactions, especially when rumors spread after a delay."},{"id":"context","title":"Context and limits","body":"Role-playing systems connect character identity, party composition, equipment and consequential choices. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/state-pattern","title":"State: Game Programming Patterns","url":"https://gamemechanics.pro/en/resources/#resource-state-pattern","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/state-pattern.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/state-pattern.md"}],"placements":[{"catalogId":"role-playing-systems","id":"t057","title":"Role-playing systems","url":"https://gamemechanics.pro/en/mechanics/role-playing-systems/#t057","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-22","title":"Reputation, factions and alignment","description":"Reputation stores how communities view the character's actions and changes access to services, quests and support.","image":{"src":"images/mechanics/rpg-final-reputation.webp","width":530,"height":146,"game":"Final Fantasy XIV","sourceUrl":"https://na.finalfantasyxiv.com/lodestone/topics/detail/03843d6bf7ba69adc37d7955ff7af43f3c43828a","originalUrl":"https://img.finalfantasyxiv.com/t/03843d6bf7ba69adc37d7955ff7af43f3c43828a_2.png?1512110391","credit":"Square Enix","rights":"© Square Enix. Publisher-distributed screenshot or documentation image; all rights reserved. Excluded from portal MIT and CC BY 4.0.","caption":"FFXIV: sylph and Amalj’aa quest givers, patch 2.1 material","alt":"FFXIV: sylph and Amalj’aa quest givers, patch 2.1 material","markers":[{"x":16,"y":52,"label":"Tonaxia’s quests raise reputation with the sylphs"}]},"tips":["Show which actions change standing and which services depend on reputation."],"examples":[{"title":"Final Fantasy XIV","url":"https://na.finalfantasyxiv.com/lodestone/topics/detail/03843d6bf7ba69adc37d7955ff7af43f3c43828a"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/role-playing-systems"}}