{"schemaVersion":1,"record":{"key":"mechanic/role-playing-systems--t054","type":"mechanic","id":"role-playing-systems--t054","lang":"en","title":"Status effects, elements and resistances","summary":"Effects temporarily change a target’s movement, defense or available actions. Players choose effects to suit the situation and resistances.","updatedAt":"2026-10-21","status":"active","url":"https://gamemechanics.pro/en/knowledge/mechanic/role-playing-systems--t054/","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/mechanic/role-playing-systems--t054.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/mechanic/role-playing-systems--t054.md","aliases":["Status and elemental effects"],"tags":["Role-playing systems","Mechanics and variants"],"sourceIds":["source-3817d420df0baa92","source-0a031a39aeeef0d8"],"sources":[{"id":"source-3817d420df0baa92","title":"Robert Nystrom: State","url":"https://github.com/munificent/game-programming-patterns/blob/master/book/state.markdown","verifiedAt":null},{"id":"source-0a031a39aeeef0d8","title":"Deep Rock Galactic","url":"https://store.steampowered.com/app/548430/","verifiedAt":null}],"sections":[{"id":"principle","title":"How it works","body":"A status temporarily changes action rules, an element connects interactions and resistance limits their effects."},{"id":"variants","title":"Variants","body":"### Mechanic variants\n\n<a id=\"t054-variants\"></a>\n\n- Buildup brings an effect toward a threshold. <a id=\"t054-v1\"></a>\n- Dispelling removes a chosen status condition. <a id=\"t054-v2\"></a>\n- An elemental reaction creates another effect. <a id=\"t054-v3\"></a>\n- Diminishing duration limits repeated crowd control. <a id=\"t054-v4\"></a>"},{"id":"example","title":"Design example","body":"Wet armor conducts a discharge between targets, while insulating footwear breaks the chain.\n\nPrototype check: Test elemental application order and immunity feedback, including reapplying an already active status."},{"id":"context","title":"Context and limits","body":"Role-playing systems connect character identity, party composition, equipment and consequential choices. Each overview separates player actions, state changes and alternative rules. Examples are hypothetical design scenarios, not claims about a named game. A prototype check states an observable question for the next iteration. Existing detailed references remain separately linked from the direction map."}],"relations":[{"type":"uses","direction":"outgoing","label":"Sources in the selection","key":"resource/state-pattern","title":"State: Game Programming Patterns","url":"https://gamemechanics.pro/en/resources/#resource-state-pattern","jsonUrl":"https://gamemechanics.pro/api/v1/knowledge/en/resource/state-pattern.json","markdownUrl":"https://gamemechanics.pro/content/knowledge/en/resource/state-pattern.md"}],"placements":[{"catalogId":"role-playing-systems","id":"t054","title":"Role-playing systems","url":"https://gamemechanics.pro/en/mechanics/role-playing-systems/#t054","categoryIds":["mechanics"]}],"supersededBy":[],"attributes":{"preview":{"updatedAt":"2026-10-21","title":"Status and elemental effects","description":"Effects temporarily change a target’s movement, defense or available actions. Players choose effects to suit the situation and resistances.","image":{"src":"images/mechanics/drg-freezing.webp","width":1440,"height":810,"game":"Deep Rock Galactic","sourceUrl":"https://store.steampowered.com/app/548430/","originalUrl":"https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/548430/ss_5d41a7c4b219d60ab4463721352bd019adfb396c.1920x1080.jpg?t=1792497307","credit":"Ghost Ship Games / Coffee Stain Publishing","rights":"© Ghost Ship Games / Coffee Stain Publishing. All rights reserved.","caption":"Cold changes an enemy’s state","alt":"Deep Rock Galactic: a cryo cannon’s cold turns bugs into blue frozen figures.","markers":[{"x":54,"y":27,"label":"A visible frozen state"},{"x":42,"y":52,"label":"Cold affects another target"}]},"tips":["Show an active status separately from the brief hit effect.","Explain immunity and resistance before a rare resource is spent."],"examples":[{"title":"Deep Rock Galactic","url":"https://store.steampowered.com/app/548430/"}]}},"endsAt":null,"provenance":"Original bilingual editorial overviews authored for gamemechanics.pro on 2026-10-20 and reviewed on 2026-10-21. Scenarios are hypothetical design examples; prototype checks describe work to perform, not completed playtests. Primary sources support the stated techniques and implementation context, not every proposed variant.","license":"CC-BY-4.0","codeLicense":"MIT","attribution":"gamemechanics.pro contributors","catalogKey":"catalog/role-playing-systems"}}